It's been a while so I thought I'd post an update, still working away on the game, today I have been playtesting and balancing. I don't want it to be too difficult and I want it to get harder as you progress. So I have been playing it from the start, making sure there are enough health potions, that monsters don't hit you too hard, and that you can actually finish each level!
I did find one strange thing, it is almost impossible to die on the first level. I wanted to check my game loop and make sure it dropped you to the Game Over screen then back to the Title Screen, so I found a monster and stood there while he tried to hit me - it took a good 10 minutes and I still had 1HP left!
I guess it might have been a fluke, I will try and replicate it. The monsters get tougher though after the first level so it shouldn't be a problem after that.
Everything else is finished all the monster graphics and sound effects are in, all the spells and skills are in, I just need to do a little work on my menus and help screens and I'm done!
About time too because I'm way behind schedule.
On another note, I have been playing around with Unity, it's very easy to code for multiple platforms, I'm sure I will be using it for my next project.
But I need a holiday first!
Bye for now.....
LOD Games - Deepfall Dungeon