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Walking Towards The Sun


Posted by , 30 January 2012 - - - - - - · 682 views

~$2,000 and my truck is finally running after 2-3 months, gonna need a $400 fuel pump soon too... uh. ~$200 bucks and I finally got my pc back to normal, but had to reinstall everything. Thing locked up to the point I couldn't get anything off it... good thing I happened to backup my projects two weeks before :). Minor setback... but windows hasn't started and run this good since I first put this rig together. and with the little ssd (dedicated win drive), power on and coding within 2 minutes.... oooo baby.

Well while trying to geth things caught back up... re coding what I lost... and getting used to the switch from vs2008 to the o10 version. I actually kinda like the new one..but project directories still pisses me off. If there's a way to globaly set the directories so when I start a new solution they are already added... I'm all ears.

Heres a quick vid a little 5 hour project. I'll clean it up, plug a few leaks and release it later this week. It's a mix between "Same Game" and "Concentration", you got to find matching color pairs and remove them for points. Getting 4 seconds each time you find a pair to remove another and create a combo that gives you more turns. Each time you reveal a color it takes a turn away from you, so you got to be careful not to just click willy nilly.

Oh I killed not one, but two birds with my truck yesterday... go figure, just get it back, 5 minutes into finally driving it and a swarm of birds leap in from of my truck. Thump... wo... thump... holly crap, two!. Oh and what ever you do, don't try to convince a three year old, that annakin skywalker is darthvader.... "No darth vader has a black mask", he says.... "He will, yes.. but.... Oh why did I start this?"

Ardens last four days - day 3

Posted by , in Orb of Conquest 10 January 2012 - - - - - - · 614 views

Well it seems the server failure wiped my day 3 post, so I'll repost "Arden's last four days - day 3"

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A quickie

Posted by , in Orb of Conquest 31 December 2011 - - - - - - · 636 views

Just a quick update on the new conquest game.

-- Updated and filled missing documentation for every header within the project. Only game specific headers.
-- Implemented base instances of all phases (upkeep, first setup, pre action, post action, second setup, and cleanup).
-- Identified several depricated implementations, from original design.
-- Finished basic implementation of TokenController to allow dragging and dropping, queing actions for active tokens.
-- Implemented graphical que for queued actions.

Goals, milestones
-- Allow zooming in of tokens to select abilities during pre action and setup phases.
-- Clean out depricated code that is no longer needed.
-- Update dependecy tree and indentify spaghetti code that can be rearranged.
-- Implement graphical que for current phase(s).
-- Fix bug that you can't move to a spot that another token is moving out of.

till next time .. ponder this...

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Guitar, Tatoos and a little programming

Posted by , in Orb of Conquest 24 December 2011 - - - - - - · 544 views

No kids for the weekend... already feels weird. Plus no Sunday magic... and most everyone is with family for the holidays... ah what to do with my time. Well I did some hardcore programming to pass the time. Accessing some of my achievements and future milestones for the project, here's a short version of were I stand.

- Implemented Phase system (my glorified state machine for turn based games), I've rewritten this boiler plate for the last 3-4 projects, I really should abstract it for future use after this project.

- Implemented UpkeepPhase
--- Draws a token
--- Resets resources
--- Processes auto abilities (resource generation only)

- Implemented SetupPhase
--- Allows playing tokens from hand, onto the game board
--- Properly purchases and validates tokens cost
--- no restrictions on where tokens can be placed yet
--- no restrictions on the amount of a type of token that can be played per turn yet.

- Token, hand (deck, library, graveyard), ability, resource, player and game board boiler plate completed.

Future goals and milestones

- Implement pre-action phase
--- Allow assignment movement and attack orders
--- allow playing ability only tokens, but restrict permanent tokens.

- Implement post-action phase
--- process all move and attack orders
--- cleanup dead tokens

- implement secondary setup phase
--- All I should have to do with this, is push another copy of setupPhase onto the stack.

- implement Cleanup phase
--- clean up dead tokens
--- regenerate tokens still alive.


With those four phases complete, I should be able to hit my major milestone of being able to play through a complete turn.

Now take a break from code speak... here's a small tune I've been messing around with for some time now. Yes I know I play guitar like a french dude drinks tea... If I could just keep my pinky down, I might actually be able to up my speed. It's just a habit I can't break though...


Here's my work in progress for the next section of my right sleeve... titled 'The Great Struggle', Gonna redue it so he's coming out of the flames, instead of what is supposed to be dust kicked up from him fighting with the vines to move forward. And the overseer, has to be repositioned to go on the part of my body I want to go on. And the colors, were just me messing around... none of my tats have color and probably never will.

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Till next time... hey watch it with the thumb.

P.S. day three is coming soon, waiting for my next milestone before I move the story along.

What? huh, what?

Posted by , in Orb of Conquest 15 December 2011 - - - - - - · 535 views

That's right.... What? Delivered freight, from 8am - 2pm, lunch, nap, stocked freight from 6pm - 11:30 pm. Put my clothes back on and left what easily could've been a models hotel room at 3 am. Somehow made it home to sleep. did it all over again at 8am. Yet I still have no money to show for it.... go figure. Definitely feeling nuttier than squirrel turds, and ready to sleep for a couple days, but I sure do like tourist.

Well that was two days ago, feeling somewhat intact, so thought I'd do some refactoring, and reassessing my projects. Reevaluated milestones, and tried to convince myself I'm on schedule. Another swarm of resumes, yet only one phone call returned... dead end. Yet it made me feel pretty good, someone thought I was worth calling back. Just got to brush up on my professional conversation skills.

My typing without looking at the keyboard is getting ever faster, yet I noticed, my brain is still substituting words incorrectly... don't know how many times I typed things like "could" instead of "good". Darn brain, what is your problem, or "have" instead of "hope", come on now, those doesn't even sound alike. Maybe some paint chips will teach you a lesson.

Nothing fancy, but messing around with the ol' ge-tar + my digitech processor (things been broken for years, finally fixed it) and some art stoof, so say bye to 30 seconds of your life.

Still contemplating a way to incorporate the abilities of tokens, without having to hard code them... but it seems the best I'll be able to do, is incorporate the abilities as functions, and use some sort of tagging to identify what abilities the token has, and call that function when it gets used. This means I'll have to rebuild the exe every time I want to add new abilities though. Ahh I'll find a way eventually.

After 5 hours of refactoring, got to say, this is now the cleanest project I've ever done. :)

Till next time... don't eat the pudding.

Arden's last four days - Day 2

Posted by , in Orb of Conquest 11 December 2011 - - - - - - · 325 views

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Arden's last four days - Day 1

Posted by , in Orb of Conquest 08 December 2011 - - - - - - · 342 views

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Another one

Posted by , in Orb of Conquest 04 December 2011 - - - - - - · 388 views

A turn based strategy game with card game mechanics, *sigh* I know... exciting. I've had this on the back burner for a long time and just never brought it to light. Just messing around with art some more I redid all the original 1st grader art. Not really a huge improvement, but atleast it has consistancey and everything is not just solid colors. blah blah blah here is a quick screen at the beginning of my test game.

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The game board is just like that of a checkers/chess board. Each 4x4 corner is owned by one of the players. The player can play the cards in they're hand to place tokens onto the game board, but can only place tokens in their area. once on the game board each token can move once a turn, moving into an occupied space will make each token fight. The beginning of each game, each player can pick were in their area they want to place a castle. The goal being to attack the other players castles until they get destroyed.

Like everything it still isn't finished, and is missing some fundamental mechanics for attacking and using the abilities on cards. So you basically just place tokens and move them around till you're out of resources.

Till next time ... uh.. I forget.


Posted by , 13 November 2011 - - - - - - · 654 views

Oh bethseda you do love putting out fun and buggy games. They definitely took alot of the good things from the fallout games when it comes to the controls. Oblivion always seemed so hard to gather/collect stuff to the point I usually only picked up things that looked worth it. I love the fact that when you enter a conversation you're not stuck in it, unless it's pertinent to the quest that you hear what they say and respond. Hell alot of the main quest especially when it's a conversation between multiple people. As they talk you basically detach from the conversation and can move around freely. Hell I didn't hear half the conversation with the alchemist in the beginning cause I took off running thinking the conversation was over. Good thing there's a journal.

12 hours in and I've barely covered 2% of the map. The land is huge, and deadly. The graphics are beautiful despite what so many complain about. The first time I went treking into the mountains and got hit by a snow storm took my breath away. I don't know maybe I'm just simple, but I love the fact that heavy rain actually makes it hard to see far away. The snow storm brought my line of sight to barely 5-7 feet. When I was attacked up there, surrounded by 3 bandits, swing my sword everywhere I could. I was just hoping to hit something. I was strafe and backing up all over the place, and then. SSSHHHHH************, backed off the frickin' cliff. At least I didn't let the bandits kill me ;) .

I have yet to try the radiant story feature out... still playing my High Elf warrior. But I can already tell the improvement from oblivion. The areas in the map are split into categories. ie dungeons, towns, forts, nests and so forth. I'm actually looking forward to my second play through. Also quests are alot more enriching, there's alot of times I head off on a quest think I've finished it, then find I'm only part way into a dungeon or fort. I decide to exlore deeper only to discover that theres a secret in the dungeon. Now I just have to go deeper and find this awesome treasure.

A quest to retrieve stolen merchandise sent me into a hideout. Inside I find out that the leader has been cocooned by a giant spider. Died four times, before I managed to kill the thing. Freeing the guy, he ran deep into the hideout which turned into a two hour spelunking deep into an ancient temple. Oh an just because thing dont become hostile right away, doesn't mean you can run up to them. Ran up to a giant ogre, and to have him to around and one shot me with his club before I could draw my sword.

The dragons are awesome and hard. Especially if you insist on fighting them in the mountains near their nest. Even a weakling one (green) whooped my level 10 before I could take half his life. My companion turned into a retard during the fight to. "What? Use a bow. Nah I'll just run circles with my mace and burn like a shiskabob", at least that's what I think she was trying to say.

Running into two wolves, I dismounted from my horse. Too my shock, the horse trampled both wolves before I could encircle him to attack. Thank you Ed, you did more than Lydia who was still running around, cause she won't draw her weapon unless I draw mine. Dumb AI, but she's a good meat shield. MMMM, meat, I'm off to have some fill-it-mig-non.

For anyone that liked the other elder scrolls, gothic, risen or fallout games. I'd definitely recommend this one. My only complaints so far is the fact that the ai's pathfinding still never takes in account the fact that you can jump. I jump across a small gap to take a shortcut, look back and realise I'm now on my own as my companion is never going to find a way to get to me, since they also don't know how to open doors.

zolonoid 4th progression

Posted by , 02 November 2011 - - - - - - · 364 views

Updated editor (finished) and put together a horror theme.

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