Disciple of Jonato

Profile
Brisbane, Australia
Progress of all my projects!
11 comments
2 followers
22 entries
Advertisement
nhold
March 06, 2018
Dimins V2018.2

This is a pretty small update focusing on UI and abilities.

I added some basic UI:

It's all working off of a fairly simple UI system, all transitions are handled by transition components and all view controllers handle…

1,810 views
nhold
January 31, 2018
Dimins V2018.1

I started making a game this month as a "One Man Army". I'm not really following any kind of dev process, just working what I feel like when I feel like and using only Unity, Blender and Gimp.

First I got some references for the game I want to make, I want it to be a monster collection game …

2,321 views
nhold
January 10, 2015
Octree Voxel Planet
Just some fun with octrees and voxels.

Basically as the observer gets closer the voxels break themselves down into more accurate pieces of the planets terrain. It's like a weird mix of octree and voxels.

3,829 views
nhold
October 29, 2014
Unity Tile Map Editor
Recently I started a game with a friend which required a tile map, the following is a series of the editor progress.

So first I got a basic layout of the UI:



Then a pluggable menu bar (Inherit from ITileMapMenuItem and add it to the w…
7,368 views
nhold
January 28, 2014
Toasty Update #9
Hey guys!

The lack of recent updates was because I was travelling with my partner, we went to many places but the main event was Las Vegas new years, which was insane!

So, I've been back for a few days and I'm ready for another update in this one I have added a basic AngelScriptSystem, which is prett…
2,262 views
nhold
December 21, 2013
Toasty Update #8
Okay, I ran into an issue with the editor lately, and that is when a plugin is added and it adds it's control to the inspector (think from Unity) when an entity is selected with a component it added to the engine it will position itself very far down making it not look aesthetic, which I think is i…
2,054 views
nhold
November 18, 2013
Toasty Update #7
This update is being dedicated to the editor and here is what I have done and what's left to do so far:

Scene Entity View

Used to add or remove entities from the GameSystem and current scene it displays a pure list of entities. It has the ability to filter entities by name and grouping of entities. S…
2,129 views
nhold
November 13, 2013
Toasty Inspiration
I just thought I might mention projects I keep up to date on to help inspire me to finish Toasty plus I check them out to steal features or some aspects of editor or engine design. This might also be useful for people looking to find free or paid engines or editors out there!

Unity3D is the most pop…
2,050 views
nhold
November 12, 2013
Toasty Update #6
So in this update the big change is proper depth ordering, until now the depth of things drawn on screen using the SFMLRenderSystem was based on what order the component was added to the system. The new way just utilises the z component in the entities position property and sorts the vector every u…
1,847 views
nhold
November 08, 2013
Toasty Update #5
Recently I have been thinking about how the editor works, now I don't really have much experience with GUI applications, especially those that are going to be as complicated as a game editor, yes I have done simple stuff like map editors but they do not compare.

So the first requirement I had is I w…
1,949 views
nhold
October 31, 2013
Toasty Update #4
Hey there! Look it's already Update #4!

So in this update I included a video to show things off in motion and the video ha…
1,680 views
nhold
October 27, 2013
Toasty Update #3
Things done for this update:

SFMLDeltaTimer Added

I added an SFML based timer so that it can be used instead of the chrono timer on windows.

SFMLRenderSystem Added



So the SFML render system is pretty simple, it's constructor takes widt…
1,950 views
nhold
October 13, 2013
Toasty Update #2
So previously I showed a basic usage of the GameSystem and how the GameSystem works as well as the BehaviourSystem. I also showed how on windows the maximum FPS was 999 compared to Mac and Linux which had many thousands. This is due to visual studio missing a proper high res timer implementation fo…
1,081 views
nhold
October 08, 2013
Toasty Update #1
The first update is here, and it has a few things in it that I would like to show off. This might be very long.

So first thing's first, to start using the game engine you can create a GameSystem object like so:Toasty::GameSystem* system = new Toasty::GameSystem();
Now you don't have to use a GameSyst…
1,916 views
nhold
October 06, 2013
An Introduction To Toasty

Toasty - An Introduction



I have started working on a simple to use C++ game engine with accompanying editor using an outboard component based system as it's base. I will be using this blog to chronicle my progress.

I started this project because of several reasons and these reasons are of course my o…
1,725 views
nhold
June 27, 2011
Flash Peer-to-Peer 2!
Okay, it's been a while since my last post but I had to look after my sisters kids who lives three hours away, but now I am back and ready to post some progress.

I have mostly been working on my Flash Engines networking capabilities and have made a simple...messenger type thing. People can make a 'g…
1,463 views
nhold
June 08, 2011
This Way Up!
So I have been working on a game for the last few months called This Way Up!

The description of the game is at www.theactionfriends.com and it says:

TWU is a 2D (What? it's actually 3D) side scrolling platformer with an emphasis on speed and quick reflexes. Keith the robot (Main Character) has a cou…
1,376 views
nhold
May 28, 2011
TS Game Engine
Hey all!

Oh my goodness, I wrote an entry before this but when I went to publish I clicked Add Entry instead which doesn't add the current entry but tries to add a new entry. Why does a button that allows you to add a new entry come up when you are already at the page adding a new entry. GOSH. But r…
2,498 views
nhold
May 23, 2011
Flash Peer-to-Peer!
Well, I have been working on things just not anything mentioned in my last post, instead I worked on a cool account creation \ login system that my games will be using, I also plan on integrating those with FB and Kongregate so people can login and play using those credentials. The reason I need th…
1,436 views
nhold
May 21, 2011
Flash Engine, GO!
[color="#333333"][font="Georgia,"]So for the last few days I have been working on my flash engine (currently unnamed) and by extension Elma and Sorc.

The way I handled this was, I first figured out the games I would be making using this engine, one was a strategy game, the other an adventure game, b…
1,654 views
nhold
May 17, 2011
Brains
[color="#444444"][font="Georgia,"][color="#444444"][font="Georgia,"]Hey all, [/font][/color]

[color="#444444"][font="Georgia,"]I figured I may as well post about the game I developed with two friends and class mates at QANTM for our final project called Brains. I already outlined a little bit about …
1,195 views
nhold
May 14, 2011
The Forest Of All Beginnings
[color="#444444"][font="Georgia,"][color="#444444"][font="Georgia,"]Hey there everyone! I am fairly new to all this so let me just start with a quick introduction followed by an overview of my projects! I am 21 years old turning 22 soon, I have a 'Bachelor of Interactive Entertainment with a Major …
1,364 views
Advertisement

Popular Blogs

shawnhar
Generalist
101 Entries
8 Followers
15 Entries
9 Followers
johnhattan
Programmer
1,277 Entries
46 Followers
ApochPiQ
Generalist
628 Entries
43 Followers
dgreen02
Generalist
338 Entries
55 Followers
Advertisement