Toasty Update #4
entity component system toasty update engine c++
So in this update I included a video to show things off in motion and the video has an explanation of the update. The test currently involves about 40000 tiles (200*200 map) and ~4000 entities (trees and a single animated goblin) the map is randomly generated each time (Which made me realise how complicated C++11 random number generation is, so I'll have to pull that out into some easier to use functions later on).
I decided the best way to test a game engine is to create a game with it, so I made this test which will be a game similar to settlers with not much complexity.
Stuff to do:
- AI System
- Builders + A couple of buildings
- Have trees drop logs which loggers pickup and take back to a storage area