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D Bits

4: Adsense

Putting D's Array Slices to Use

I've been working on BorderWatch a little bit every day. My focus has been on getting the ASCII engine, Arthur, into a state that will let me get a game up and running. With the few modules that I've implemented so far, I believe I'm there. One of the D features that has...

BorderWatch

I'm afraid I'm going to be waving goodbye to Dolce. It's been sitting, bit rotting, for a while now. Some time ago I encountered two major issues with my Allegro binding in Derelict 2. One, a random (and I mean...

Compiling Data into a D Executable

I'm supposed to be posting part three of my series on binding D to C. It's going to be boring to write, so I keep putting it off. But I *will* get to it eventually. In the meantime, I wanted to blog about a neat feature of D that I'd sort of forgotten about until I needed it.

I'm working on an ASCII-based strategy/simulation game in the...

Binding D to C Part Two

This is part two of a series on creating bindings to C libraries for the D programming language.

In part one, I discussed the difference between dynamic and static bindings and some of the considerations to take into account when deciding which way to go. Here in part two, I'm...

Binding D to C

This is part one of a series on creating bindings to C libraries for the D programming language.

This is a topic that has become near and dear to my heart. Derelict is the first, and only, open source project I've ever maintained. It's not a complicated thing. There's very little...

Dolce and Da5teroids

So I've finally gotten started on some game code. In order to see if Dolce is actually useful or a waste of time, I decided to start by porting the A5teroids demo that ships with the Allegro 5 package. Here's what I've learned so far.

First, the whole idea of Dolce as a framework on top of Allegro to allow an absolute minimum amount of startup...

On My Job, and Some Big D News

Dolce is still very much alive, just getting little attention while I wrap up the second semester at the university. For anyone interested, I'm teaching in a special program where a local university here in Seoul is partnered with a university in America. The students do two semesters here in Korea before moving off to the States for three years. We...

Dolce Refinements

In my last post, I showed the minimal amount of code needed to get something up and running with Dolce. And while it's a really small amount of code, something kept bugging me about the implementation. It just wasn't "D" enough.

Over...

Dolce and Overriding Methods in D

I'm making very slow progress on Dolce, but progress nonetheless. I managed to grab a couple of hours today to refactor event handling and to simplify the framework interface.

In my initial implementation, it was necessary when making a game with Dolce to make all of the initialization and termination calls yourself. All of these calls are found in the...

D Structs vs Classes and a Simple Template Example

D shares a lot of similarities with C++ and Java, but a lot of the sameness is just a bit different. One of the first places new users see this is in the handling of structs and classes.

D's classes have more in common with those of Java than C++. For starters, they're reference types. Whenever you need an instance of a class, you new it and it is...