Graphics & Games... or the other way around

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Mar del Plata, Buenos Aires
Fun is just part of the concept
12 comments
1 followers
11 entries
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Matias Goldberg
August 19, 2012
Updates
Distant Souls
I've been working a lot since the last time the pre-alpha demo was released. I've been doing improvements overall based on the feedback from testers. I'm trying to get a new demo ready so that more testers can be engaged into the play mechanics. There were two big elements that were pr…
2,103 views
Matias Goldberg
June 24, 2012
How to design a massive boss battle
How to design a massive boss battle

Initially I wanted to get ready an introduction scene and a boss battle. Shortly after I realized the timeframe wouldn't allow me to do both. I had to choose. So which one would more badass and entertain more? I went for the boss. And I'm glad I did.

In case you …
3,067 views
Matias Goldberg
May 22, 2012
Distant Souls Demo available for Download!
First, there's bad news: Distant Souls failed to run on the spec. machines from Intel Level Up contest!
Therefore, it's disqualified.

Now let's change the subject:
There's a DEMO AVAILABLE FOR DOWNLOAD!!!

You may have seen I a forum thread about it in GameDev

GO CHECK IT OUT!!!
3,109 views
Matias Goldberg
April 07, 2012
Crowdfunding... and taxes?
So, I was reading a few forums today, and crossed around this page, about the tax implications of crowdfunding.

I don't know how it's currently being handled. Probably the way it's been suggested by the posters.

I'm not in the US, nor am I familiar with their tax laws, but I am familiar with the one'…
4,180 views
Matias Goldberg
March 19, 2012
Demo finally submitted to Intel Level Up contest!
3 months in crunch mode, 2 sleep-less weeks and a fully playable demo has been developed.
Evertyhing has been made under a very tight scheduled and I'm glad I was able to meet it.
It requires a lot of sacrifice and self-discipline. Indie game development is not for everyone and there are a few articl…
2,597 views
Matias Goldberg
February 11, 2012
Double Fine success: Intrigues
It's been a long time since a made a post. I have ton of new material; but my focus is in getting the demo ready for the Intel Level Up contest. It's a very tight schedule. My apologies on that. I have a whole city and a badass boss battle on the works.

I'm just passing by to tell my thoughts out lo…
2,861 views
Matias Goldberg
November 01, 2011
New stuff, new screenshots, better lighting, more models. More everything
It has been a while since the last post. A lot has been done and I just happen to have little time to be writing blog. Development is steadily progressing and despite the quiet blog. there's a lot going on.

[size="4"]Adrianne was finnished
The main female protagonist/antagonist wasn't finished at the…
2,059 views
Matias Goldberg
August 08, 2011
Updates (Warning: Screenshots heavy)
This is a repost from my blog. It was originally posted here.

Whoaaaaa!! It's been a busy month. I apologize for the lack of updates, but I've been very busy lately.


[size="4"]What's new?


[size="3"]Personal stuff

Been studying like crazy, I passed Auditory! It's been very very hard. I'm now this clo…
1,813 views
Matias Goldberg
June 21, 2011
Making your character come to life (Part II)
This is part II, you can find part I here.



[size="3"]Motion extraction

As you may have read in the art guidelines, Distant Souls is animation driven. This means the actual behavior of the characters is determined by the mesh' animations, This gives a lot of power to artists, while taking advantag…
3,445 views
Matias Goldberg
June 16, 2011
Making your character come to life (Part I)
I come from a programmer's background. I've always been interested in 3D graphics, paying a lot of attention to the details. A description that probably fits me best is technical artists: someone who increases the quality and looks/appearance of the work by writing new shaders, doing some fancy mat…
3,558 views
Matias Goldberg
June 16, 2011
Finding the other soul
Time to start a Journal

First post on GD.Net Journal! Wooohhooooo!!

I'm going to use this space to start talking (majorly) about the develpment of my new game, Distant Souls. Mostly these will be repost from that blog, occasionally providing exclusive content

Why I'm starting this you may ask?

1,329 views
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