Well life has certainly gotten in the way of my developing desires.
I work almost full-time at my job now, earning $7.50 an hour, paying bills with said check and occasionally taking my girlfriend out to dinner. It's also pretty much summer now, so I spend less and less time on my computer, enjoying the nice weather outdoors.
I'm also about to head a Youth Group project at my church, so time on the computer will be less and less. Does this mean I'll not be able to develop my game, A*Little*Epic? No!
Part of the reason I haven't been working on it as of late is that I've been looking for a suitable language to code it in. GLBasic was great, but I just can't afford the price of it and honestly, the fact that the code had to be written in all capital letters drove me insane. I then looked into Panda3D, and while that is a GREAT engine for small games, it slows down massively when you add sprites and super-detailed models. It's also ridiculously hard to configure Panda programs to your requirements. It may be an open-source engine but they sure try to make you stick to their specifications.
So I've gone another direction; OpenGL and Java. Thus, I discovered the Lightweight Java Game Library (LWJGL for short).
Interestingly, it's what Minecraft is programmed in, so you know it's quite the capable engine. Paired with a networking library (LWJGL does not support networking off the bat) and some assets, LWJGL will give me the power that I need, in a language I'm finding easier and more powerful than I dreamed possible. Yep, I actually love Java. Time to do some work with it!