AI Game Development Using Unity3D
A game I am creating using the Unity3D game development application. It is based on the same concept as Spy Vs Spy (on the NES) except I am expanding the scope by having more agents, randomly generated levels of variable size and two different game modes (search and escape and capture the complex).
I started this game to become a better AI game programmer. I am implementing the techniques from the book "Programming Game AI By Example" by Matt Buckland and am having to convert from C++ to C# which is a lot of fun (in a sad, programmer way).
In this demo you can see Steering Behaviours, Navigation Graph, Path Following and Goal Based Behaviours: