OpenGL 3.0

Published October 23, 2008
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I recently got a laptop with a videocard capable of OpenGL 3.0 so I wanted to quickly test it. I found out that there aren't many test programs on the net, so I made one myself. It mainly tests GLSL 1.30, with geometry shaders. Nothing fancy, but if it runs, then it means OpenGL 3.0 is basically working.

Get it here.

It's based on NeHe and uses GLee for linking extensions. Source is included.
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