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Black-Rook's Journal

Possible iPhone / iPad Development

Posted by , 25 October 2012 - - - - - - · 1,662 views

I've been looking to jump into app development for quite some time now. There are a hand full of applications and game ideas I would like to create and release. However, I'm not willing to purchase an iMac as I'm a Windows user unless it's the only good option.

I did find DragonFireSDK http://www.dragonfiresdk.com/

Would this be a recommended option to begin development? I don't mind purchasing software, so any suggestions are appreciated!

Classic RPG #1 - Task 7 (Text Box Replaced)

Posted by , in Classic RPG #1 21 October 2012 - - - - - - · 756 views

Task 7 will mainly be for programming the information dialog to replace the text box.

I have been debating on having the text box removed, and when you put your combat cursor over any given enemy, their information will show. (Current Health, Damage, ect...) on the HUD below.

You will have a Journal anyways for Quest information. The Text Box is really going to be useless in this regard, simply because all Quests and dialog are done through Towns (Cities/Castles) which run on a separate dialog screen.

I should have everything completed by Wednesday with some screen shots of how this works.

Task 7 Goals:

- On Screen Dialog for Enemies Selected

Classic RPG #1 - Task 6 - Update 2 (Video)

Posted by , in Classic RPG #1 14 October 2012 - - - - - - · 1,085 views

Hello everyone!

I've finished programming the inventory system for equipping, removing, and getting loot from enemies!

I've posted a video below:

(Watch in HD - Fullscreen for best viewing)


Thanks for watching! I will be working on a few more things before heading onto Task 7!

Classic RPG #1 - Task 6 - Update 1 (Sword Sprites)

Posted by , 13 October 2012 - - - - - - · 1,524 views

Hello everyone!

I've tried to update the swords to make it more clear the Bronze, Iron, and Steel are indeed different. The game will show a text description either way.

Below you will see the new swords on top, and previous ones below.

Posted Image

Now, to describe how items work in the game! Each item has what you would call a level, or grade. There are no level restrictions to use such item, however it will cost gold! Much like Dragon Warrior, you had to kill enough monsters to buy the weapons. The only difference in this game is that you have a chance of finding any grade of item!

I'm currently finishing the programming for the inventory with these items and the loot system. I will then post a video on Sunday to show off my progress. This should also conclude Task 6!

Classic RPG #1 - Task 6 (Item Sprites Shown)

Posted by , in Classic RPG #1 11 October 2012 - - - - - - · 1,677 views

It's now time to set the goals for Task 6!!! I'm looking to have all weapons and armor types equip able, along with items useable through the inventory screen. The loot system will be fully functional as well.

I've done a few "simple" sprites for the following items:

Bronze Sword
Iron Sword
Steel Sword
Wooden Shield
Tower Shield
Magic Shield
Bronze Armor
Iron Armor
Steel Armor

Posted Image

I just have HP / MP / Anti Poison Potions, Teleport Tablet, Key, and Gold Coins to do.

Task 6 Goals:
  • Equip Weapons and Armor
  • Use Items
  • Loot System Programmed

Stay tuned!

Classic RPG #1 - Task 5 - Update 1 (Video)

Posted by , in Classic RPG #1 05 October 2012 - - - - - - · 1,129 views

Previous Entry - Classic RPG #1 - Task 5 - Revised: https://www.gamedev.net/blog/1376/entry-2255120-classic-rpg-1-task-5-revised/

I've finished programming the attack functions in the Player and Enemy class! The video below just shows movement, enemy movement, turn based movement, and of course basic melee attacking. I also describe how camping works in the game.


Thanks for watching! I'm looking at uploading another video within a few weeks. I will have the loot system working soon!