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Black-Rook's Journal

Hockey, hockey and more hockey!

Posted by , 03 May 2012 - - - - - - · 847 views

Hello everyone! I haven't tossed my Classic RPG project in the toilet, it's just I've been playing hockey four times a week which leaves little time. I'm playing mostly practice and pickup games to get me in shape for our regular season, which we're 2-2-0 (W/L/T) I'm the goalie for our team and sadly I'm a bit rusty. ;)

I'm hoping to get some more progress done this weekend as it wont take long to make maps with my Level Editor, and I'm glad it's completed.

I'm really looking forward to getting a demo out as soon as possible. Estimated time frame might be a month from now, but I cannot guarantee anything at this point.

I hope all of your projects are going well!

Classic RPG #1 - Task 4

Posted by , in Classic RPG #1 17 April 2012 - - - - - - · 1,492 views

Previous Task 3: http://www.gamedev.n...c-rpg-1-task-3/

Task 3 Update 8: http://www.gamedev.n...ask-3-update-8/


Task 4:

Task 4 will consist of getting the world map completed, and playable. Your inventory, equipment, spells, and journal screens usable as well. Enemies will not be currently present yet. Cities will be active in Task 5!

Task 4's Goals:
  • Complete the world map
  • Viewable Spell Book
  • Viewable Inventory
  • Viewable Equipment screen
  • Viewable Journal

Stay tuned!!!

Classic RPG #1 - Task 3 - Update 8

Posted by , in Classic RPG #1 06 April 2012 - - - - - - · 1,381 views

Task 3 Update 7: http://www.gamedev.n...ask-3-update-7/

Hello everyone! In this entry I'll be talking about what will be coming up in Task 4! Task 3 thankfully is complete! The World Designer is fully functional, and doesn't need a collision layer, or any fancy tools because of the map sizes. See below for an example of a test map, which is only showing 1/4 of a playable map.

(Click Picture to View Full Size!)

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You might notice the new sprite by the end of the bridge! Well, he's the main character!

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You will also notice a Tower, and Cave. When you enter the Tower or Cave, new maps will load. You will also find treasures worth fighting for as you travel through these places.

Task 4 will consist of building a Demo Level with a working Battle System, Player Inventory, and other features. I will go more into detail on my next entry, which will lead up to that live Demo I've been waiting to show!

Have a great Easter everyone, and I hope you enjoyed reading this entry!

Classic RPG #1 - Task 3 - Update 7

Posted by , in Classic RPG #1 30 March 2012 - - - - - - · 1,024 views

Task 3 Update 6: http://www.gamedev.n...ask-3-update-6/

I'm currently keeping the enemy count limited as this RPG project is not going to be on a grand scale, so you will be able to face 30 enemies, which includes 4 enemies, plus 1 boss per zone.

I've finished the Winter North enemies:

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Ice Spider
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Frost Wurm
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Ice Witch - Boss
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The next entry will not show any place holder art in this form, however I'm going to be setting up a demo for a level! This should be posted within a week I hope, so stay tuned!

I also have some interesting ideas for boss battles.

Thanks for reading!

Classic RPG #1 - Task 3 - Update 6

Posted by , in Classic RPG #1 29 March 2012 - - - - - - · 1,016 views

Task 3 Update 5: http://www.gamedev.n...ask-3-update-5/

Hello everyone! Sorry for all the delays on getting some progress done!

I've been working on the temporary place holder sprites for the game. Here is a sneak peak of 3 of the enemies you will face when roaming around the Winter North.

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Ice Spider
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Frost Wurm
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Again... This is all place holder art, so I'm not putting a lot of effort in making the sprites look perfect. I should have all the sprites completed by the end of Sunday! Once this has been accomplished, I will get a main character roaming around some maps, and get cities working with menus!

Thanks for reading!

Some what delayed!

Posted by , 17 March 2012 - - - - - - · 892 views

Sorry for the lack of updates on my project! Hockey season is starting up again, so I've been getting ready, as I play Goalie. Had to take my pads in to get new straps, and played a few pickup games. Once the season starts rolling in, I'll be posting more on here!

I cannot wait to finish this project, it's been a blast so far.

P.S. I'm still alive!!! I think... ;)

Classic RPG #1 - Task 3 - Update 5

Posted by , in Classic RPG #1 26 February 2012 - - - - - - · 1,007 views

Task 3 Update 4: https://www.gamedev.net/blog/1376/entry-2254236-classic-rpg-1-task-3-update-4/

Hello everyone! The next update will feature the full World Designer! I've just finished going over my design document, and I'm putting in the six cities/towns/ect... (One per zone!). I will also have an enemy placer (Sprites) completed with the 30 possible enemies you can battle which includes the 6 bosses!

Some changes:

I'm taking out the idea of having enemies only respond after your movement. I will still keep this game operating as a classic rpg, however to better support the combat system, I would rather have everything in real-time.

Cities/Towns/Castles will also operate in a menu like environment.

I should be posting another entry before Friday with the complete version of World Designer and a quick in Game Demo!

Stay tuned!

Classic RPG #1 - Task 3 - Update 4

Posted by , in Classic RPG #1 21 February 2012 - - - - - - · 1,027 views

Task 3 Update 3: http://www.gamedev.n...ask-3-update-3/

Sadly I wish I could work longer on this project, it's just things keep coming up and delaying the process! I've just finished up the Objects Layer! See below for a quick screen shot, and again this is all temporary place holder art I made.

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Too be honest, I've been getting really excited to add in the Sprite Layer, and finish up the rest of the placement art! Then I can get started on the game! Posted Image

Thanks for viewing Update 4!

Classic RPG #1 - Task 3 - Update 3

Posted by , in Classic RPG #1 15 February 2012 - - - - - - · 1,206 views

Task 3 Update 2: http://www.gamedev.n...ask-3-update-2/

I’ve been unable to sleep, so I’m up programming!! It’s been awhile since I’ve been up late at night working on any project. Heck, I use to only program in the middle of the night!

So the World Designer only needs the Object, and Sprite layer now and it’s done! I will not program a collision layer because this is a classic RPG, which will use tile based movement, and collision.

World Designer – Screen Shot

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I should be able to finish both the Object, and Sprite layer before work. I will not be working on the game until all place holder art has been done, and loaded into the editor to prevent any issues. Other than making Sprite place holder art, and castle/dungeon art, the rest is done!

It seems like everything is coming along quite well! For those that missed my GUI for the game, see below:

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Thanks for viewing my entry! Gotta love C++!!!

Classic RPG #1 - Task 3 - Update 2

Posted by , in Classic RPG #1 12 February 2012 - - - - - - · 1,099 views

Task 3 Update 1: http://www.gamedev.n...ask-3-update-1/

So I’ve been gone for a bit, and I haven’t touched any code since then! I have briefly been browsing the site to check other people’s projects, which I must say I’m very eager to see how they pan out. Sadly I had the flu, and a lot of Hockey! Now that I’ve had some time to cool down, I started working on Part 1 of the World Designer. As my previous entry stated, I had to re-code everything due to some issues.

Check out the video below to see a quick demo:

NOTE: Audio is a bit crispy, sadly I forgot to cover the mic when using a miter saw...


Thanks for watching the video!!! How the game will work is simple, each map will be two screens in width, and two screens in height. The designer loads sprite sheets, which makes my job very easy so I do not have to program each tile in the game and level editor.

So far I have no options other than selecting each tile, erasing, and scrolling the map.

Part 2 will show object layer, sprite layer, and collision layer among other things!

I'm currently using simple place holder art I made just to get the ball rolling! Right now it's much more important to get the game in a working stage than having fancy graphics off the bat. Those tiles will be generally all of the "World Graphics". I still need tiles for dungeons, castles, the boss area, and a few more.