Chess WIP & Classic RPG Project for 2012
It's been a whole week since the start of this project, and sadly I've been only able to program for a few hours during lunch at the office. I'm getting back into C++ with Allegro 5.0.5, and I've chosen a Chess game for my first project. After the completion of the Chess game, I'm going to be bolting right into programming a simple classic RPG, something with a few maps, and enemies. I've always loved the classic DOS RPG games I grew up playing from floppy disks, and a 1000+ games CD I had.
I sketched some concepts for creatures, just to give me a basic idea of some enemies I might use. These were done around a month ago, as I sketched them at work:
Now back to Chess!!! So far my chess board is working, I've finished programming the pieces, and what they all are "allowed" to do. There will be no AI in this game, simply because this project is nothing more than a learning experiment for me. It will allow two players on the same computer to take turns and play against each other. I need to finish off some of the GUI, then I can post a screen shot, or even just a live video of the game.
Some features to add-in:
- Aura around the piece you've selected
- Display showing all possible moves with each piece, when selected
I look forward to showing my game off in the next entry! I've made some simple place holder art until I've finished the programming side of the game. Then I will add some polish, and call it a completed project!