Revel Immortal: Project Update
I'm gonna take a moment to run down where Revel Immortal is, and our plans concerning the Spring Update.
As you may have seen in the previous update we rolled-out version 0.20; it took overly long to prepare due to a number of new quests in Garranshall; and new staging for Shadowlith.
A notable complexity was adding server features so that we can work on Shadowlith, while regularly updating and making sure that nobody accidently wanders into it. Shadowlith is the first full-version only region in Revel Immortal.
Our focus for the forseeable future is enrichment of Garranshall (new quests, enemies etc.); and production of Shadowlith and additional full-version content.
Morning at the Woodland Altar; on her first arrival to Shadowlith.
Thanks to the effort of myself and writer Kevin Elliott we are currently ahead of schedule on the production of Shadowlith.
From this week until 3/31 we will be focused on creating the NPCs, Quests, Enemies in that region.
Instead of our initially proposed date of May 1 for release, we are instead shooting for April 15th.
Version Format Change
Due to a recent issue concerning our version format (0.1 through 0.20); and the semi absuridity of it; we will be using a single integer version number from now on; with an associated project stage of 'Alpha, Beta, etc.' to denote solidity of imposed features and completeness of overall content.