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Hello and welcome,
This week on the Dukandia Dev Team, we have upgraded our engine to include a few features as well as started using a game library to further speed up the development process.
FPS Limit (Optional, replaces V-Syncing)
Menu Re-sizes to screen
Starts up at a decently sized window, can be changed in settings to a supported resolution
In the coming week We will have screen-shots of our menus, we will have a few teasers to hint at alpha rewards and what not. We also would like to inform you that when we get a trailer done, we will be creating a kick-starter, all funds of kick-starter will be used to pay and maintain our servers and any music licensing we may need, additionally it will also lower the price of the full product later on.
Again, although not much, we will soon pick back up to our older larger update format we usually have. This is simply due to background changes being made rather than upfront changes. Stick with us there is more to see next week for sure!
This week on the Dukandia Dev Team we started work on the engine again! Currently the engine supports window and full-screen mode and is fully capable of giving us what we are looking for in the engine. We may be changing the engine up slightly depending on how research goes, but that's another story.
From now on out all Dukandia Updates will be titled as such with a number, these numbers will start from 1 and go on, since this is new 1 will be placed on today's entry. At the bottom of every entry I will have "The fridge" it will be a summary in some cases, a letter to our followers in others, but is generally just news that I have decided to post, it might not change for weeks or it might change several times before you see it again.
Night and Day menu cycle
This week we will be creating the new GUI with night and day options, we will start work on various clothing items for the sprites, and we will also look into a game library. We also have two new projects who have come to fight for our attention, these projects are still in the planning phases however and will not be discussed on here until they are done and the leader of said project gives me the OK to do so. Stay on watch though I am sure I can get you some previews or treats regarding them!
Next week I will show you the progress with the GUI, if I find it even half presentable that it. I will give you insight to a new site design that will better fit our needs. I will also discuss a game engine we are in the midst of planning to help speed up the processes, and I will share some background at what exactly we are doing.
Although this gave you a little bit of an insight and I know it wasn't a lot of new information, these are our goals and we will keep you up to date with them, thanks to anyone who follows these I'm sure you expected a bit more from us and I promise we will start delivering.
--Basic Locks and Bolts
---Yeomanry(Farming, Hunting, Arcane Enlightenment)
----Village Founding(Book Writing, Attribute Magic (rune), Stone Working, Advanced Tools)
----Carts and Wagons(Carpentry)
-----Stage Coaches(Advanced Tools)
---Stone Working(Basic Tools)
------Advanced Locks and Bolts
--Deep Sea Fishing(Advanced Tools)
-Basic Tools (Lumber Jacking)
-Leather Working(Animal Husbandry)
---Wine Making(Basic Cooking)
-Basic Cloth Making
--Intermediate Cloth Making(Leather Working)
---Advanced Cloth Making(Silk Making)
-Melee Combat(Unarmed Combat)
--Basic Weaponry(Basic Tools)
---Basic Mechanics(Black Smithy)
--basic healing (herbal remedies)
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