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4: Adsense

Still Alive, Still Kicking, Better than ever, and the discussion continues

During my absence Dukandia was put on hold, for several reasons, but the point is, Dukandia is still alive, and it is doing far better than it ever was before.

Language Change
While gone, Dukandia has changed languages, actually its changed languages several times. We have settled on c++, Java was limiting in power, and practicality, we then m...

Dukandia Update 2: Software and Hardware Changes

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Hello and welcome,

This week on the Dukandia Dev Team, we have upgraded our engine to include a few features as well as started using a game library to further speed up the development process.


Dukandia Update: 1; A Checkup, Goals, and Some Information

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This is a re-post from...

Dukandia - Small Check Up

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Over the past few weeks Dukandia has been planned and a few decisions have been made. The first one is that we will stay with Java, this decision was made final. Final planning is finished, however we have decided to not make these...

Java vs C++

Right so let us redo this. Java and C++ are very similar in syntax but what really makes them different? I will go over some of the differences in as much detail as I am aware, I will then ask that you post your opinion of what language would be best for a computer game. The results of your opinions, my team's opinions, and the information...

Melting Cube - Dukandia, Tutorials, Entering the realm of 3d and more!

Hello There!
Well before I begin, I should go ahead and say that I will be posting either a lot more often, or posts that contain much more then what I have usually been known to post. I would prefer to use the latter of the two, but this might not always be possible.

I will warn you, I am trying to start posting with "personality" I think my...

Dukandia - As a planet

Sorry for my crazy posting lately, I have just add so much more time! I thought Id inform those of you interested in how Dukandia works, as a planetary body. This idea was one I decided was a must, if I'm going to have biomes, monsters, and make it like a real world, why not make it work like a planet? (This feature actually makes me wonder...

Dukandia - Planning release 1; First Three Core Features.

Below I will have a "spoiler" hidden planning document. This document is about 13 pages long. It gives you a in depth information source on all 90 skills, and the other basic core features, the next document should finish off the core features and should delve a bit into the actual items of the game.


Dukandia - Some Information

Tomorrow I will be posting the information regarding Controls, Chat, and Skills. I will also be re-posting the skill tree so that you can view it in informative and list forms. The document has been going slow so I've decided I will update you 10-12 pages at a time, so once a week and then when the whole document is done I will place it up for...

Dukandia - Sneak Peek Skill tree!

Now I am hard at work finishing Reversion 1 of the planning document that will get us back into development, and I have a feeling I can give it to you guys Monday, but... I think you deserve a bit of a sneak peek before I through a huge document at you! So here are all the skills, all 90 of them!

The skill tree follows this...