Welcome! This Diary will be use document the development of a game I have been dreaming of for some years now. I am the sole Programmer and Artist at BlueStar03 Studios, and janitor, receptionist and valet. I don’t have much experience in neither field, but I think I have enough to start, and learn the rest as I continue. Today I will write the first lines of code that will became Crystal Destiny. It will be written in C#, leveraging on XNA. For the art, I’ll use Blender and Gimp.
After graduating High School, I served in the US ARMY. I essentially was the IT for my unit. Afterwards, I enrolled at The Art Institute, studied media arts and animation, did not finish. Now I attend a community college, studying Computer Programming.
About Crystal Destiny
The First Ideas of what has ushered me here came to me around 2002, while playing Golden Sun. While I had already wanted to make games before that, I really liked the world of Golden Sun, I found a program called Game Maker, and I started making my game in it. Sometime after, I started to add more ideas from other games I liked, Zelda, GTA, Kingdom Hearts. Once I decided I wanted it to be in 3D, I decided to find another way. I found XNA when it first released, and the ability to play on the Xbox 360 is an awesome feature, but I couldn’t program at that time. I looked at others solutions, but I always had an eye on XNA. I finally decided to learn C# so I could use XNA. Now I am decently versed in the language, got better in my artistic skills in the meantime as well. Crystal Destiny is the name I gave my game. It will be an open world, 3dperson action adventure RPG, targeted to run on Windows, Xbox360, and hopefully, Windows Phone 7 and Web. It is an ambitious first project, but my vision is clear, and I believe I can deliver it. In about 2 years. So better get started if I want to meet this deadline.
Any comments, concerns, questions, suggestions, complaints, requests or cream soda is appreciated.