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Behind the Scenes of Mirthwerx

4: Adsense

Lessons Learned Making a Free Version of our Mobile Game

Intro
I’m Thomas Henshell (LordYabo), co-designer and programmer of Catch the Monkey. I work at an indie mobile game shop in Burlington, ON called Mirthwerx. In...

How we Built an iOS game on PC Part 4/4: Testing, Release, Marketing

How we Built an iOS game on PC Part 4/4: Testing, Release, Marketing This series chronicles Catch the Monkey from ideation to sale worldwide in the App Store.
You can read other articles in this series...

How we Built an iOS game on PC: Part 3/4 Balancing and Polishing

How we Built an iOS game on PC: Part 3/4 Balancing and Polishing This series chronicles Catch the Monkey from ideation to sale worldwide in the App Store.
You can read previous articles in this series...

How we Built an iOS game on PC: Part 2/4 Building the Core

How we Built an iOS game on PC: Part 2/4 Building the Core This series chronicles Catch the Monkey from ideation to sale worldwide in the App Store.
You can read other articles in this series...

How we Built an iOS game on PC: Part 1/4: Design and Prototyping

How we Built an iOS game on PC: Part 1/4: Design and Prototyping This series chronicles Catch the Monkey from ideation to sale worldwide in the App Store.
You can read other articles in this series...