SpaceBeam : How fixed level design change combat
Previously, space combat was mainly in a open space environment.
I can now place fixed elements, and combat is much enjoyable and tactical.
Even if ennemies have no proper IA, you can hide behind crates and try to sneak them... promising !
You can see in the video below new features of SpaceBeam:
- 2d HUD showing enemies
- Different ship designs
- Some level design blocks (fixed & moving containers)
- Speed boosters, triggered when a ship enters a zone
- Placeholder sounds & music.
Next to come : Some deeper game design