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Gunthera's Journal

Game released and the future

Posted by , 05 July 2013 - - - - - - · 1,267 views

So this week I released Demolition Dan on Google play. If people end up buying it and want more levels I'll create more and patch them in.
I have the habit of getting demotivated near the end of projects that's why I went ahead and finished up Demolition Dan.

Things that could of gone better
Planning Planning Planning, more Planning! Making a more detailed outline and the scope of the project.
Also for the past couple of projects I've been working on I've used the same code multiple times but I rewrote it every time.
So from now on i'm going to save the code to prevent me from having to rewrite the same thing over and over.
A clear plan on monetization would have helped as well, in the beginning I had an idea of a cash shop but then it turned into just a one time payment of $0.99.

And here is a link to the Google play page if you are interested.
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The future for Gunthera
Well I have a couple game ideas floating around in my head and I think Im going to make something of a "Reverse Rogue-like" if that makes any sense. It will be made for windows.
Im going to take what I learnt from Demolition Dan and apply to this new project.

Also a question for anyone reading, do you think I should stick with the pixel art and try to get better at it, or move away from pixel art?

Demolition Dan: Need some Testers

Posted by , 21 June 2013 - - - - - - · 2,256 views
alpha, testers, beta, feedback and 1 more...
Hey guys (and gals), this week I'm going to be needing some feed back from anyone interested in testing Demolition Dan.
If you don't know what Demolition Dan is then I will attempt to explain it.

It is a 2D Controlled demolition game, where the goal is to knock a building down below a threshold using a limited number of explosives.
Demolition Dan is being made for the following platforms.
  • Windows
  • Android
​(I do not own any other devices currently to test on so for now I will be sticking to those two platforms)

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Here is the download link -> http://www.mediafire.com/download/56bk9yczlxpmghv/Demolition_Dan-Default-

I would like be really grateful for feedback for the game. I want to make any community suggested changes within the next week so I can make this game as good as it can be.

I will be taking feedback through the comments section under this journal, or through my email at habituegames@gmail.com

I already have taken in some feedback from some close friends and one of them is a options menu/ volume slider which I will be working on.

Thanks for reading!

Demolition Dan: Sounds and adding Levels!

Posted by , 11 June 2013 - - - - - - · 771 views

These past couple of days have been focused around making sound effects for Demolition Dan, I've decided I would use non 8-bit sounds in this game. Also I've been working on making levels and it's shown to be fairly easy, I can design about 10 levels in an hour.
I may decide on using 8-bit sounds if people think that it would be better than 'normal' sounds.

Youtube Video

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I'm not sure exactly how many levels I want in the game but I think somewhere between 30-50 Would be decent.

So here are some questions for the readers...
  • Should the music be 8-bit/chiptune?
  • Should the sound effects be 8-bit?
  • How many levels do you think should be in Demolition Dan?
Thanks for reading! You should be able to expect another update later this week or early next week!

Demolition Game: Art..

Posted by , 07 June 2013 - - - - - - · 884 views

So for the last couple of days I've been working on the Demolition Game, and I'm at the point where i'm focusing on the main menu screen and the level select screen art. One thing I can say is I cant stand making art for level select screens and main menus, I never am satisfied with what it looks like.

Main Menu
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Level Select
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Game Screen
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These are not final versions of how the game will look just a rough draft.

The game has changed a bit from its first in-vision there will not be a shop, but there may be different kinds of explosives available to the player. The reason I simplified the game a little more is because I want to finish this game, and adding a shop may make it unnecessarily hard.
The game-play is reasonably enjoyable but that could just be because I like physics games.

How the game works
The gameplay is fairly simple, you drag the TNT into the level from the big one in the GUI, and once you've placed all the TNT you want you press the boom button to make all the TNT explode. The goal is to knock down the building to be below the dashed white line.
There will also be different kinds of blocks that make up the buildings you will be knocking down.

Well that's all I can think of to write for this week.
Thanks for reading, suggestions/feedback are appreciated!

Demolition Game Idea

Posted by , 20 May 2013 - - - - - - · 663 views

Things I've Learnt
Since Element Rush I've learnt a couple things and added it to my mental book of "What not to do when making games".
And one of the things that I noticed is, planning! planning! planning! It is such a integral part to making games, at least for me it is.
It helps me avoid several things, derailing the original game idea, getting stressed from lack of clarity, and simply just losing the momentum that I started the project with!

So, with a fresh start I will be able to try to start off right, learn from my mistakes that I will make during this development process and further refine myself.

New Game! (Demolition Game)
The Demolition Game will be made for android, and PC. If it works in HTML5 that is just a bonus but if it doesn't then... I won't worry about it.
The game will take place in a city and you will see a cross section of a building, with various supports, and the goal of the game is to place the explosives and try to raise the building to the ground.

Screens within the game!
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So we have 5 screens here that the player will be able to see.
  • Main Menu
  • Level Select
  • Game Room (Will be multiples of these due to different levels)
  • Tutorial
  • Credits

Main Menu
The main menu will include the title, along with the play button, the credits button, and the tutorial button.
Each button will take you to different screens.

Level Select
The Level Select will have all of the different levels in the game, when you start up the game for the first time, all levels will be locked except for level 1.

Game Room
This will include the GUI, and the level.

Just a simple tutorial on how the game works along with the controls.


This is a rough draft of what a early level would look like.

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Since this is being made for Android, the game will be able to played with just touch screen.
The play will click a explosive to choose from in his action bar, then drag it to the desired location, then place it inside the or around the building.
Once the player is satisfied he will be able to blow up all the explosives at once by pressing the red button at the top of the screen. (The button may be placed into the Gui at some point.

Depending on how much of the building is on the ground the player will receive a grade on it, A,B,C,F. You will need to get a C or higher to unlock the next level. Also you get coins which you will be able to use to buy new explosives with.

Thanks for reading.
I'm trying to make posts with more content in them, I will be bringing another update later in the week with some actual ingame footage!

Element Rush [Playable]

Posted by , 29 April 2013 - - - - - - · 727 views

Hey guys, for the past two to three weeks I've been working on a little game called Element Rush.
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It's the first game that I've made with phones in mind so it's an Android game.
I wanted the game to be relatively simple but based around one mechanic, basically the player dies in one hit...But.. The player has a mana shield which is also the mana you use to cast spells. So, if the player isn't too careful they may run out of mana and not be able to cast a strong enough spell to kill the enemy.

This is the main character of the game.
A simple wizard/mage equipped with a old staff.
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As of now the game is 'finished' but I will probably take in peoples suggestions and tweak the game and re-upload it!
Element Rush is currently free, I don't think I will charge for it but I might if I expand upon it.

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You can get the game here -> Element Rush

I already have plans for the next game, I think it will be for PC/Mac/ And maybe linux.
Thanks for reading guys and I'll try to start making journals more frequently and with a little more substance!
Feed back is appreciated!

Finally here.

Posted by , 08 April 2013 - - - - - - · 1,214 views

Well I was contacted by a website looking to sell indie games and they wanted Archer Alec in their store.
So now it's there.

When I first started Archer Alec I knew next to nothing about how to make a game. And I still have a whole lot to learn about game design.
Archer Alec has changed since the first version back in May of 2012, going from randomly generated terrain to static level design.

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This has been a huge learning experience for me. From animating, sound creation, and just plain design.
I want to thank all the people who left comments and gave feedback throughout the development of Archer Alec, it's helped me a lot and has shaped the game into what it is today.

And as of today I have started working on a new project, though it will be a smaller game. I am trying to apply what I learned from making Archer Alec into this new game. Starting off with a nice design document. Ill make a post once I have more of the game done.

Currently Archer Alec is 4.99 Here
And here is the Archer Alec Facebook Page

Thanks for reading! I'm going to be giving out a couple free copies later this week.

Archer Alec - Town Hub/ Other Changes

Posted by , 08 March 2013 - - - - - - · 729 views

Lately I've been transitioning into my new Job(Why Archer Alec has been a little stagnated here), while squeezing in time to work on Archer Alec on the side.
The Job is ok it pays good enough to start saving to afford a car eventually, and help pay for my girlfriends tuition (partially).
But enough with the boring stuff lets talk about Archer Alec.

  • Town Hub
  • Highscores(Online)
  • All levels available
  • Traps are unlocked

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Town Hub
One of the new things that I have put into the game is a "Town Hub". The town hub will serve several purposes.
The town hub removes the need for the old level select screen, and the need for shops to be in the levels.
The player will get to the levels by talking to a horse'n' carriage, the horse'n' carriage will ask you where to go and you will be able to choose which level to go to. There will also be a town shop where the player will be able to purchase items that they unlocked through playing the levels.
Now since the player's inventory is only 8 slots you will only be able to bring with you 8 items to the level that you choose.
Gold will also be able to be stored in a bank, the player will be able to withdraw gold to buy items. Gold is still obtained inside the levels, but if you die you lose the gold that you are currently carrying so you may want to leave a level early to store your gold!

This is more of a question right now... Do you think that online highscores should be in the game? (Why/Why not would be helpful!)

All Levels Available
This is also a question, should the levels in the game be all available to the player from the start because each level has different monsters that make the level difficult in its own way.

All traps unlock able
All traps will be able to be unlocked through playing levels and getting farther in them, for example:
The player gets to the 10th wave in the forest biome so they unlock the fire trap and will be able to purchase it in the shop.

Well that's it for this week.
If you want a closer look at the game you can see it at my website or on the indieDB page.
Thanks for reading and feed back is appreciated.

Archer Alec - Kickstarter 30 Days

Posted by , 25 January 2013 - - - - - - · 1,509 views

The Kickstarter for Archer Alec is now Live
Archer Alec Kickstarter Link -> Here

Well I've been hard at work preparing this.
I go over where the money is going on the page and in the video but ill summarize it here for you!

-Paying for all the Music
-Website Hosting

The goal is 5,000 I think we can make it happen.
Currently every backer gets a special version of the game that enables Archer Alec to wear a Gold tunic instead of a Green one.
But I will be taking suggestions as to what else to add to this special version of the game.
(This may not be how he looks I made change the hue/colorization a tad)

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Other than kickstarter I've been working on adding a wall item where the player can place a wall block and its affected by gravity.
I think it will be a good addition to the current game, feed back on this would be great.

Also Philip has finished the swamp level music and it sounds pretty good!

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Archer Alec IndieDB
HabitueGames Facebook
Archer Alec Kickstarter
Well that's about it for this week, thanks for reading and feedback as always is appreciated!

Archer Alec - Demo

Posted by , 29 December 2012 - - - - - - · 1,102 views

This week I've fixed a lot of things and changed a couple of core components about Archer Alec that I think will be for the better.

- Bow power up purchase from Shop
- Trap counter/ Max traps (There is now a max number of traps you can have on a given level)
- Wave Timers
- Slight Level Select Rework
- Online Highscore
- Increased doors Health points
- Monster cave, so monsters dont spawn out of thin air.

Now the one big change I made was Archer Alec works a bit differently.
There will still be biomes but there will be only one level for each biome.

Each level will have a preset # of waves that need to be completed to unlock the next biome and next level.
After those initial waves are gone the player can continue to play to try to get a highscore.
Or move on to a new area.

This way Archer Alec has more of a survival/arcadish feel to the game.

The shop works a little differently too now, every purchase increases the cost of the item by 33%.
The reasoning behind this is as the waves continue the 'difficulty' becomes harder and makes more monsters in the wave so the player also gets more gold because gold is dropped by the monsters.

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And I need your guys help on this one, I'm not sure what to do. I could try to get on Kickstarter, Or I could work on the game more get all the biomes done. I just don't know if people would be willing to spend 2-3$ On a game like this(the finished game of course).
So I guess my options are...
1. Get on Kickstarter

2. Get more of the game finished.

I will be doing #2 regardless its just Kickstarter would be a way for me to see if people actually wanted to play this/pay for it. Im just unsure about Kickstarter as I am a one man team, pretty much other than Philip (he makes all the music) ,and this would be a way for me to break into the gaming industry. Im just super nervous about it :/

Oh and here is a link to the download make sure to extract the files!

Thanks for reading everyone, feed back is always appreciated.

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