Jump to content

May 2017 »

  1 23456

Recent Comments

View more

Gunthera's Journal

4: Adsense

Archer Alec - Many Sprites

World Map/ Level Select Screen

This past week I've been working on all of the sprites for the world map screen.
The world map is where the player will select the level they will go to, similar to a super mario style of map.
Posted Image

And these are some pictures of the sprites for the world...

ArcherAlec - Catapults!


This past week i've been working on the Goblin Catapult "monster".

Goblin Catapult:

Posted Image

These catapults are equipped with highly trained goblins, allowing them to throw rocks at maximum efficiency.


ArcherAlec - Goblins and Fire

This past week i've been implementing a new animation engine, along with better arrow physics and everything is now based on a 8x8 grid.
The castle is now destructible and I've added two new monsters.
Goblin Looter -
Attack Damage: Low
Health: Low
Speed: Low

Special: Loots the castle's chest and causes the player to get a lower end score on...

Archer Alec - IndieGame Devlog 14: Lights, Skeletons, and Barricades!

This week, I smoothed out the lighting system, made a new monster and I've made the Gui
which holds the XpBar HpBar AP(Attribute points) and the 4 attributes.

Also I've added a Archer Skeleton and Barricades!

Posted Image

And The Skeleton Archer
Posted Image

Thanks for...

Archer Alec - IndieGame Devlog 13: Experience and Levels & Guis

No pictures todays but, what I have been working on is a experience and leveling system.
You gain experience by killing monsters, when you level you will be awarded one "point"
Points will be used in a attribute system.

Your attributes will be
AttackPower: How much damage you do.
AttackSpeed: How fast you can charge your bow.
MoveSpeed: How fast...

Archer Alec - IndieGame Devlog 12: Day/Night Lighting

Today I got some work done, worked on the first monster, skeletal swordsman.
He can Break through doors, hurt the player, and damage/loot the chest

Got a fairly good working day/night system along with some mediocre lighting effects via torches

Posted Image

And DayTime atop the...

Archer Alec - Massive ReDesign

In its current state Archer Alec's Goals are undefined, other than kills monsters go to next level, rinse and repeat.
So I am going to be redesigning Archer Alec, and implementing a new physics engine I've been working on, which includes perfect collisions and ladder climbing.
The main character will still be the green hooded Archer Alec just a...

Archer Alec - IndieGame Devlog 11: Tutorials!

So this weekend I worked on the tutorials in Archer Alec.
I didnt want to go with text, and I really didnt want to have a voice talk to you. So I went with this method instead.
I will be adding on to the tutorial later do explain other aspects of the game. Upgrades, proceeding to the next level etc.
Thanks for reading...

Archer Alec - IndieGame Devlog 10: Closed Alpha

Im going to be launching a closed alpha of the game for people to play and report any bugs they find.
If you would like to participate leave your email in the comment section or you can pm me and I will send you a download link for the game.

To report a bug just send me an email with what the bug was and I will get to work!
Also if you want you can...

Archer Alec - IndieGame Devlog 9: Alpha Funding Too Early?

Hello, havent worked on the game too much this week (Final exam week)
I've contacted Desura and 8 bit Funding, to learn more about Alpha Funding and how I could go about doing it.
It would be something simple * Donate 3-5 USD Is a cheap preorder * But im not sure on how I would actually distribute it, would Desura do it for me? I don't know but...