Demolition Dan: Sounds and adding Levels!
These past couple of days have been focused around making sound effects for Demolition Dan, I've decided I would use non 8-bit sounds in this game. Also I've been working on making levels and it's shown to be fairly easy, I can design about 10 levels in an hour.
I may decide on using 8-bit sounds if people think that it would be better than 'normal' sounds.
I'm not sure exactly how many levels I want in the game but I think somewhere between 30-50 Would be decent.
So here are some questions for the readers...
- Should the music be 8-bit/chiptune?
- Should the sound effects be 8-bit?
- How many levels do you think should be in Demolition Dan?