Game released and the future
So this week I released Demolition Dan on Google play. If people end up buying it and want more levels I'll create more and patch them in.
I have the habit of getting demotivated near the end of projects that's why I went ahead and finished up Demolition Dan.
Things that could of gone better
Planning Planning Planning, more Planning! Making a more detailed outline and the scope of the project.
Also for the past couple of projects I've been working on I've used the same code multiple times but I rewrote it every time.
So from now on i'm going to save the code to prevent me from having to rewrite the same thing over and over.
A clear plan on monetization would have helped as well, in the beginning I had an idea of a cash shop but then it turned into just a one time payment of $0.99.
And here is a link to the Google play page if you are interested.
The future for Gunthera
Well I have a couple game ideas floating around in my head and I think Im going to make something of a "Reverse Rogue-like" if that makes any sense. It will be made for windows.
Im going to take what I learnt from Demolition Dan and apply to this new project.
Also a question for anyone reading, do you think I should stick with the pixel art and try to get better at it, or move away from pixel art?