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necros devblog

4: Adsense

Redesigning the height generator

The last days i worked on the terrain generator. I was not satisfied with the result of my unparameterized height-generator. Because there were no significant continents or mountains. So i decided to implement a node-based height-generator, which will gives me overall control of the generation process....

Necros planetary researches

I'm doing some researches about the creation of planets. One cannot doing something interesting, and i have some problems with creating fractalized terrain. But the first step is done. Credits goes also to Brano Kemen (Outerra), who helped me out a lot. Probably he's the...