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"Castles" is free for download


SDL 2d castles cpp dev diary linux x64
4: Adsense

"Castles" is free for download Its a small game i wrote with C++ and SDL.

Here's the Link: http://www.langeder....ordpress/?p=152 for download and pictures.


Its basically 2 castles, yours and your enemies.
The Goal is to destroy enemies castle.
You can upgrade your weapons, to do more damage,
Upgrade your farms to gain more money (for any upgrade costs money),
upgrade your castle for more HP
and employ workers, who constantly repair your castle.
The enemy also does these actions, since i programmed a simple AI for it ;)
I'm not sure how long it actually took to make it, i guess somewhere around 15-20hours in total, but its just a beta and not finished yet.
I want to add more features, such as farms, factories and walls in future, maybe also some units to make attacking more realistic.

Currently the damage is applied quiet constantly,
i want to add a catapult to each castle and the ability to hire knights and everything depending on the buildings.
ie you need a blacksmith for units using a sword or axe.

I dont want to directly controll the units, but give the ability to tell them what to do,
attack, hold, and hide inside the castle.

If anybody is interested in joining the development, please send me a message to michael(at)langeder.org
I want this to be freeware and just for fun :)

Jul 31 2012 06:25 AM
Nice to see someone who develop Linux games, although I don't currently run Linux myself. What is the game about, how long did it take to make? Little bit more info would be nice.
Jul 31 2012 06:35 AM
Its basically 2 castles, yours and your enemies.
The Goal is to destroy enemies castle.

You can upgrade your weapons, to do more damage,
Upgrade your castle to gain more money (for any upgrade costs money),
repair your castle manualy
and employ workers, who constantly repair your castle.

The enemy also does these actions, since i programmed a simpliest AI for it ;)

I'm not sure how long it actually took to make it, i guess somewhere around 15-20hours in total, but its just a beta and not finished yet.

I want to add more features, such as farms, factories and walls in future, maybe also some units to make attacking more realistic.
Jul 31 2012 04:38 PM
Sounds like a cool game idea! How is the damage to the castle applied, is it by raiding knights or catapults.. other means? Are the attacks directly controlled (real time) or is it managed by sending troops?
Aug 01 2012 02:34 AM
Sounds interesting, I'll check it out
Aug 01 2012 04:10 AM
Currently the damage is applied quiet constantly,
i want to add a catapult to each castle and the ability to hire knights and everything depending on the buildings.
ie you need a blacksmith for units using a sword or axe.

I dont want to directly controll the units, but give the ability to tell them what to do,
attack, hold, and hide inside the castle.

You can see pictures here : http://www.langeder.org/wordpress/?p=152
Aug 01 2012 06:56 AM
I just added a Windows 32bit port :)
Aug 01 2012 03:10 PM

I just added a Windows 32bit port Posted Image

Thanks, not a whole lot to do but it was fun played through it twice :) No bugs either!
Aug 02 2012 03:09 AM
Thanks for the Win32 port! I was able to check it, it was fun. It would be definitely cool to play an extended version of this :)
Also, on quit, it crashes. I'm running it on a 64-bit Win7. Not sure if the problem only exists on my comp, though.
Aug 05 2012 03:08 PM
Love the game! Although it is a bit too simple to beat the AI (got my butt handed to me the first time, but then I figured it out) it's a nice concept. Looking forward to the sequel!

Works fine for me under Win7 x64 and Linux Mint 13 x64, but I prefer the new version to the old one. And yes the Windows port does crash whenever you win or lose.
Aug 21 2012 10:31 AM
Version 0.4 has just been released :)

http://www.gamedev.net/blog/1507/entry-2254983-castles-version-04-released/

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