SteelGolem

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Canada
bleh. BLEH i say!
175 comments
246 entries
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SteelGolem
February 13, 2012
Ano Sekai dev blog opened
I opened a new blog at wordpress to keep all of my work on Ano Sekai in one place:

SteelGolem's Ano Sekai Official Development Blog
1,423 views
SteelGolem
October 30, 2011
As Different As Day and Night
[font="Lucida Console"] Screenshot!



So yeah, I'm playing with lighting and colors for various parts of the day. Right now I've only got the day and night colors; I wanted to do the sunset/sunrise colors too, but then I realized that I…
1,312 views
SteelGolem
October 29, 2011
Weather Forecast: Awesome with Cloudy Periods
[font="Lucida Console"]Well, no, I don't have actual weather in the game yet. And I'm not going to do that for a little while yet, I don't think. But I do have temporary clouds now:



Yay! No point in making a video over this. Maybe I'l…
1,360 views
SteelGolem
October 28, 2011
Them Thar Hills!
[font="Lucida Console"]I made up a vid to show off The Shiny New Thing (tm):

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So yep, I've got hills and valleys, sea level, new textures, collision detection, and jumping/falling in. I'll let the video speak for itself.
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1,276 views
SteelGolem
October 26, 2011
Moar Insignificant Updates
[font="Lucida Console"] Sprite-to-Block collisions are now working, as well as Gravity/Falling and Jumping. I can't really show it in a picture, and I'm not going to make a video about such a small step. It was worth mentioning, thats all. Hopefully I'll have something worth posting a video about, …
1,109 views
SteelGolem
October 25, 2011
Status Report
[font="Lucida Console"] So I think I've gotten Legends of Yore out of my system, and I got back to my game.

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I remade all of the textures by hand, so now I can claim (almost) …
1,235 views
SteelGolem
October 19, 2011
Current Obsession: Legends of Yore
[font="Lucida Console"] Been playing alot of Legends of Yore over the last couple of days. It's a casual roguelike; simple to play, but with lots of content to keep you playing.

I took this screenshot earlier today:



The game is free to…
2,939 views
SteelGolem
October 13, 2011
Mr Shine and Mr Bright - now with 100% more video!

[font="Lucida Console"]Uploaded the vid! Here it is:
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Ssssssssssso, it turnssssssssssssssss out that I am 1/4 creeper on my father'ssssssssssssss sssssssssssside. Yeah, I have no idea how to deal with those awful, horrible S'…

1,279 views
SteelGolem
October 13, 2011
Mr Shine and Mr Bright
[font="Lucida Console"] Screenshots are always the best way to top a blog entry.

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Got the Sun and Moon in. It's not as pretty as Notch's yet, but I'm gettin there. I'll be making …
1,169 views
SteelGolem
October 09, 2011
Back in Black! (and Red and a little White)
[font="Lucida Console"] That's right! I'm back in the captain's chair, sending instructions to my crew. Number Two, compile, full speed! I figured I shouldn't blog until I had something worth blogging about.. So here I am, with something worth blogging about! (mileage may vary)

After getting inspire…
1,009 views
SteelGolem
January 14, 2008
wordpress blog
i've started up a new wordpress blog, and i'm going to be doing most of my blogging there for a while. i'll post updates here from time to time, but if you're interested, point your browser here:

http://steelgolem.wordpress.com
1,076 views
SteelGolem
January 13, 2008
ActionRPG
i was gonna build the npcs into actionrpg, but i realized i don't really have enough of the other stuff built yet to properly support them. well, i put them in anyways:



so yeah. i've got yellow statues of everyone standing around town. even got the dead guy laying in front of the "church". his code …
829 views
SteelGolem
January 10, 2008
Space Fortress code
if i had known it was going to turn out this way, i woulda started off as simply as possible. i'm working on the collision detection and response code again, and its just such a pain in the ass.

ok so i've gotten it so you can crash into the fortress and slide along its walls. there's no prob there …
716 views
SteelGolem
January 10, 2008
burn out
yesterday i was hooked on Ken Silverman's Homepage, playing with his Voxlap demo. played a little more ff12ds before bed. i think i've been burned out or something. gonna tackle the code now.
837 views
SteelGolem
January 09, 2008
ff12ds
so yesterday i forked out $60 for Final Fantasy XII: Revenant Wings, the ds ff rts. i made it through the first chapter (basic training), but just barely. i had to die three times on stage 1-4. i'm not super good at rts games yet, but i considered myself at least passable - continually being raped …
897 views
SteelGolem
January 08, 2008
Space Fortress
collision detection.

so i had a thought yesterday, on my collision detection and response pains.

wait, lemme fill you in a little on what that means exactly. you see that crappy breakout below? yeah, well i was doing that because i needed collision stuff for space fortress. i thought, i think i want …
762 views
SteelGolem
January 06, 2008
Space Fortress
so i've finally gotten this underway again. i had a hell of a time with collision and response between squares/rects and tilemaps. there was always something not quite right. thankfully x-out in #ludumdare gave me the tip i needed to get out of my bind.

i don't have any screens worth showing yet, bu…
747 views
SteelGolem
January 04, 2008
winforms breakout
yeah yeah i'm sure you're screaming at the monitor by now. WELL PIPE DOWN! i had a reason to do this. in the first place, i actually haven't ever successfully built breakout. sure, i had the bat and ball - but i couldn't figure out what to do in response to a collision detect between ball and brick…
1,047 views
SteelGolem
December 30, 2007
lots o' stuff
contests.

well the ludum dare 10 results are up and i won a bronze medal! i was surprised i even ranked. i'll definitely be trying harder next LD. i'm actually kinda excited for it, even though it probably won't be until april. who knows, there might be a 24h in between!

i know i could be competing h…
1,136 views
SteelGolem
December 26, 2007
xmas & ff1-4wm
xmas.

this probably doesn't go here, but its been years since i got a sweet haul of loot that i just had to drop it somewhere. whee christmas! yeah its probably been since university, and that would put it at about 10 years.

i was invited to my gf's parents' place this year, it turns out they really …
765 views
SteelGolem
December 26, 2007
Untitled
xmas.

this probably doesn't go here, but its been years since i got a sweet haul of loot that i just had to drop it somewhere. whee christmas! yeah its probably been since university, and that would put it at about 10 years.

i was invited to my gf's parents' place this year, it turns out they really …
754 views
SteelGolem
December 23, 2007
etc etc
since i don't have long enough time blocks for the next bunch of days because of holiday visiting, the following is all i have to post about. can't code when you can't put in 3-4 hours, unless its something simple..

ff1 dawn of souls.

anyways, i went up and beat tiamat. she was a massive pushover, li…
884 views
SteelGolem
December 22, 2007
final fantasy musings, and other randomness
so yeah, its almost xmas. i took a break from xmas cleaning and figured i'd drop a line in here. xmas is just so much fuggin work.. i want it to be over already, so i can get back to my stuff. maybe the break from it will do it some good.

i tried out mount&blade, and by that i mean i did all of …
724 views
SteelGolem
December 16, 2007
ludumdare 10!
ludumdare 10 weekend! i figured i'd throw down with the rest of 'em, and i wound up with this:


ld10-sg.zip 459.32 KB, req: .net, dx10

i'll probably take a bit of a break from the compy for the next couple of days. this wore me out!
804 views
SteelGolem
December 12, 2007
ActionRPG

tristram.map

so i got the town map loading and you can walk around on it now. there's really no reason to right now, its a ghost town. in that pic i'm pretending to talk to an invisible griswold. i'll be putting in the npcs eventually, i don't care if they look exactly right or anything, i just want…
817 views
SteelGolem
December 10, 2007
Untitled.txt - Notepad *
i'm still alive, just been busy playing Aquaria and working minor magics on ActionRPG. i've added a couple of new monsters, and fixed some bugs.. but its not significantly different enough to really show it off and be proud of it.



i've added coloring to some of the game objects, as you can see. its …
1,030 views
SteelGolem
December 04, 2007
ActionRPG vidcap
there's no reason to release a demo for the thing yet, but i figured i added enough stuff to actionRPG that screenshots wouldn't do. so, i capped some vid and dropped it on my youtube space. the vid won't play in this, i don't think gamedev supports that yet. i recommend right-clicking and opening …
964 views
SteelGolem
November 27, 2007
ActionRPG


i don't like the dx font system, since it doesn't outline easily. so i've implemented a bitmapped font system. its nothing fancy but it sure does make it look alot more like a game. i'll need to put background behind the text, it doesn't look so good floating like that over the map.

you might also n…
804 views
SteelGolem
November 17, 2007
ActionRPG
another minor update, i spent a couple of hours combining all of the item drops into one class and wound up cleaning up my code a whole lot just by doing that. after i did that i rebuilt the inventory to take in these new items, and now i can display information about the items in each slot:



one ste…
709 views
SteelGolem
November 15, 2007
space fortress?
finally got started on my 2d geometry thinger. i built up a Shape class and it takes care of all of the drawing stuff, but it doesn't do a whole lot more than that yet.



so yeah. the plan is to overlap a pair of these bad boys, and do some boolean operations with them. the most important is boolean s…
685 views
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