I opened a new blog at wordpress to keep all of my work on Ano Sekai in one place:
SteelGolem's Ano Sekai Official Development Blog
SteelGolem's Ano Sekai Official Development Blog
[font="Lucida Console"] Sprite-to-Block collisions are now working, as well as Gravity/Falling and Jumping. I can't really show it in a picture, and I'm not going to make a video about such a small step. It was worth mentioning, thats all. Hopefully I'll have something worth posting a video about, …
[font="Lucida Console"] Been playing alot of Legends of Yore over the last couple of days. It's a casual roguelike; simple to play, but with lots of content to keep you playing.
I took this screenshot earlier today:
The game is free to…
I took this screenshot earlier today:
The game is free to…
[font="Lucida Console"]Uploaded the vid! Here it is:
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Ssssssssssso, it turnssssssssssssssss out that I am 1/4 creeper on my father'ssssssssssssss sssssssssssside. Yeah, I have no idea how to deal with those awful, horrible S'…
[font="Lucida Console"] That's right! I'm back in the captain's chair, sending instructions to my crew. Number Two, compile, full speed! I figured I shouldn't blog until I had something worth blogging about.. So here I am, with something worth blogging about! (mileage may vary)
After getting inspire…
After getting inspire…
i've started up a new wordpress blog, and i'm going to be doing most of my blogging there for a while. i'll post updates here from time to time, but if you're interested, point your browser here:
http://steelgolem.wordpress.com
http://steelgolem.wordpress.com
i was gonna build the npcs into actionrpg, but i realized i don't really have enough of the other stuff built yet to properly support them. well, i put them in anyways:
so yeah. i've got yellow statues of everyone standing around town. even got the dead guy laying in front of the "church". his code …
so yeah. i've got yellow statues of everyone standing around town. even got the dead guy laying in front of the "church". his code …
if i had known it was going to turn out this way, i woulda started off as simply as possible. i'm working on the collision detection and response code again, and its just such a pain in the ass.
ok so i've gotten it so you can crash into the fortress and slide along its walls. there's no prob there …
ok so i've gotten it so you can crash into the fortress and slide along its walls. there's no prob there …
yesterday i was hooked on Ken Silverman's Homepage, playing with his Voxlap demo. played a little more ff12ds before bed. i think i've been burned out or something. gonna tackle the code now.
so yesterday i forked out $60 for Final Fantasy XII: Revenant Wings, the ds ff rts. i made it through the first chapter (basic training), but just barely. i had to die three times on stage 1-4. i'm not super good at rts games yet, but i considered myself at least passable - continually being raped …
collision detection.
so i had a thought yesterday, on my collision detection and response pains.
wait, lemme fill you in a little on what that means exactly. you see that crappy breakout below? yeah, well i was doing that because i needed collision stuff for space fortress. i thought, i think i want …
so i had a thought yesterday, on my collision detection and response pains.
wait, lemme fill you in a little on what that means exactly. you see that crappy breakout below? yeah, well i was doing that because i needed collision stuff for space fortress. i thought, i think i want …
so i've finally gotten this underway again. i had a hell of a time with collision and response between squares/rects and tilemaps. there was always something not quite right. thankfully x-out in #ludumdare gave me the tip i needed to get out of my bind.
i don't have any screens worth showing yet, bu…
i don't have any screens worth showing yet, bu…
yeah yeah i'm sure you're screaming at the monitor by now. WELL PIPE DOWN! i had a reason to do this. in the first place, i actually haven't ever successfully built breakout. sure, i had the bat and ball - but i couldn't figure out what to do in response to a collision detect between ball and brick…
contests.
well the ludum dare 10 results are up and i won a bronze medal! i was surprised i even ranked. i'll definitely be trying harder next LD. i'm actually kinda excited for it, even though it probably won't be until april. who knows, there might be a 24h in between!
i know i could be competing h…
well the ludum dare 10 results are up and i won a bronze medal! i was surprised i even ranked. i'll definitely be trying harder next LD. i'm actually kinda excited for it, even though it probably won't be until april. who knows, there might be a 24h in between!
i know i could be competing h…
xmas.
this probably doesn't go here, but its been years since i got a sweet haul of loot that i just had to drop it somewhere. whee christmas! yeah its probably been since university, and that would put it at about 10 years.
i was invited to my gf's parents' place this year, it turns out they really …
this probably doesn't go here, but its been years since i got a sweet haul of loot that i just had to drop it somewhere. whee christmas! yeah its probably been since university, and that would put it at about 10 years.
i was invited to my gf's parents' place this year, it turns out they really …
xmas.
this probably doesn't go here, but its been years since i got a sweet haul of loot that i just had to drop it somewhere. whee christmas! yeah its probably been since university, and that would put it at about 10 years.
i was invited to my gf's parents' place this year, it turns out they really …
this probably doesn't go here, but its been years since i got a sweet haul of loot that i just had to drop it somewhere. whee christmas! yeah its probably been since university, and that would put it at about 10 years.
i was invited to my gf's parents' place this year, it turns out they really …
since i don't have long enough time blocks for the next bunch of days because of holiday visiting, the following is all i have to post about. can't code when you can't put in 3-4 hours, unless its something simple..
ff1 dawn of souls.
anyways, i went up and beat tiamat. she was a massive pushover, li…
ff1 dawn of souls.
anyways, i went up and beat tiamat. she was a massive pushover, li…
so yeah, its almost xmas. i took a break from xmas cleaning and figured i'd drop a line in here. xmas is just so much fuggin work.. i want it to be over already, so i can get back to my stuff. maybe the break from it will do it some good.
i tried out mount&blade, and by that i mean i did all of …
i tried out mount&blade, and by that i mean i did all of …
ludumdare 10 weekend! i figured i'd throw down with the rest of 'em, and i wound up with this:
ld10-sg.zip 459.32 KB, req: .net, dx10
i'll probably take a bit of a break from the compy for the next couple of days. this wore me out!
ld10-sg.zip 459.32 KB, req: .net, dx10
i'll probably take a bit of a break from the compy for the next couple of days. this wore me out!
tristram.map
so i got the town map loading and you can walk around on it now. there's really no reason to right now, its a ghost town. in that pic i'm pretending to talk to an invisible griswold. i'll be putting in the npcs eventually, i don't care if they look exactly right or anything, i just want…
i'm still alive, just been busy playing Aquaria and working minor magics on ActionRPG. i've added a couple of new monsters, and fixed some bugs.. but its not significantly different enough to really show it off and be proud of it.
i've added coloring to some of the game objects, as you can see. its …
i've added coloring to some of the game objects, as you can see. its …
there's no reason to release a demo for the thing yet, but i figured i added enough stuff to actionRPG that screenshots wouldn't do. so, i capped some vid and dropped it on my youtube space. the vid won't play in this, i don't think gamedev supports that yet. i recommend right-clicking and opening …
i don't like the dx font system, since it doesn't outline easily. so i've implemented a bitmapped font system. its nothing fancy but it sure does make it look alot more like a game. i'll need to put background behind the text, it doesn't look so good floating like that over the map.
you might also n…
another minor update, i spent a couple of hours combining all of the item drops into one class and wound up cleaning up my code a whole lot just by doing that. after i did that i rebuilt the inventory to take in these new items, and now i can display information about the items in each slot:
one ste…
one ste…
finally got started on my 2d geometry thinger. i built up a Shape class and it takes care of all of the drawing stuff, but it doesn't do a whole lot more than that yet.
so yeah. the plan is to overlap a pair of these bad boys, and do some boolean operations with them. the most important is boolean s…
so yeah. the plan is to overlap a pair of these bad boys, and do some boolean operations with them. the most important is boolean s…
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