All bark and no bite!
RuinValor C# SlimDX Voxel Model Design
Something our project is aiming to do is mix the model world, with the voxel world. To do this we need to find a happy medium with how we want to represent trees. I dont want a voxel based tree like Wollay has, but I dont want some corny low poly tree either. So, i started to play with the concept of what a tree looks like and how you could mesh that down to be a low poly hand painted model. Here is a sketch ( done in 25 seconds ) of what it could look like.
The tree on the left is kinda the shape that I would look for and we would have 2 - 5 different types of trees. This way it would give the idea of being volume based when you traversed a forest. The key to this is maintaining a style that matches the voxel theme. Let me know what you guys think. I should have a 3d model within a day or so to post up here as an edit.