Skill system and its complexity
RuinValor C# Game Indie Indie Game Development DX11 DX11.1 DX10 System
Our biggest hurdle is to come up with the foundation that will define all of this. Our first task was to sit down and define categories of spells so that they can be classified into groups. Once the basic classification type was set we could define the spell further by talking about how it might react. To do that we needed to define types of skill/spells. Here is what we came up with:
- Passive + Active
- Fire and Forget
In other news we have added our project onto IndieDB and some other sites to gain some more exposure. Pass us around if you like our project!