Skill system and its complexity
RuinValor C# Game Indie Indie Game Development DX11 DX11.1 DX10 System
This week our focus has been on the development of the skill system. Unlike most games the server owners will have near full control to make their own abilities. To do this we must define a very robust system with very basic rules that will govern all other aspects. The idea is to provide them with spell/skill types and let them mix and match as they choose or use the basic ones we will add throughout the development process.
Our biggest hurdle is to come up with the foundation that will define all of this. Our first task was to sit down and define categories of spells so that they can be classified into groups. Once the basic classification type was set we could define the spell further by talking about how it might react. To do that we needed to define types of skill/spells. Here is what we came up with:
- Passive + Active
- Fire and Forget
In other news we have added our project onto IndieDB and some other sites to gain some more exposure. Pass us around if you like our project!