Humans Sketch + Cascaded Shadow maps
cascaded shadow maps DX11 dx11.1 dx10 Indie Indie Game RuinValor Minecraft Voxel
Artist made another sketch of the human race. The lowerbody is a bit out of order ( and he is working on fixing that today ) but otherwise I think it turned out well. This is one of the two body types for the human race. You will be able to have the bigger body version ( this one ) or the small body type which will be more nimble!
While we have been working on the art we have Telanor hitting a wall with cascaded shadow maps. Do any of you know any good tutorials for this? We have obviously done our research already and tried to find a few but we just cant seem to get them to work. We are using a deferred rendering system in combination with these shadows. Once we get this in place we are more or less done with all of the visuals elements needed and can start to work on the rest of the game content. Will keep you posted and as always I appreciate you reading and posting comments.