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RuinValor - Water Additions

Posted by , 20 May 2013 · 813 views

Most of the core code for the movie and kickstarter process is in place. While I am busy plugging away at other things such as art and concepts the coders have been fine tuning some things:

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This is a very limited version of the dual contouring equation we are using for smooth land. With the help of another Gamedev'r we were able to get the depth of water working. Some tweaking is needed for sure but you can see it is already looking GREAT!

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It is not all work though... some times we take dips in the pool

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i don't know, i liked it better before the smoothing, now it looks like a giant low poly mesh...


what's the feedback of your fans?

Mito, most people like it. The only issue right now is that we are having smoothing issues with the speculars. I think that is what makes it feel so.... low polygon. Furthermore, with dula contouring we can actually make it even more smooth with minimal lag or addition to render times. We are using this iteration to try and bridge that gap between hard edges and soft edges. Its something we need to play with for sure but most people like the look.

A few more subdivisions and photorealism will have been achieved! haha but seriously the water looks pretty good :)

I for one like the cartoony look. Fits nice to Gorgane ;)
Water is gorgeous, yep.

Thanks guys for the kind words. Will be posting more shortly

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