Game Update #2
This week has been a busy one. We have been working feverishly to get the terrain generation, destruction, and modification working. During this process we found “garbage collection” ( stuff that is a waste ) in the excess of 12gb. This excessive waste created massive lag on the client and once removed provided a much smoother game experience.
In other news, the Pre-Alpha has gone out to a select few who had shown interest since the early days. Their job will be to focus testing on areas of interest for the first stages of gameplay. Their job will not be a fun one as most of the bugs are game breaking at this point, but with enough time and diligence their work will prove to be the difference between a solid product and just another boring indie pushed out too fast! We have also recently hired on another 3d modeler named Eric. We are very excited to have him as his work ethic and skill are par with what we need to make this happen. He has begun work on the dwarf body type and will be moving to the egosdians next. Expect to see screenshots soon.
Before we close this week I will leave you with two screenshots related to this weeks development!