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Severin's Journal


Posted by , 20 January 2017 - - - - - - · 74 views
fantasy, strategy, WarMage, rpg

At the moment I am working on the blob unit. Anybody remember gooey blob from Chaos - The Battle of Wizards?
This video shows a battle between various WarMage units.


Dwarf < Blob < Sorcerer < Archer < Dwarf
That is a full circle. There is no best unit in this game, all are good in different situations.
Note that the blob is under development so this is not the final version.

Beta testing at Play Store

Posted by , 01 November 2016 - - - - - - · 471 views

Beta testing at Play Store



I created a new indie Android strategy-RPG game called WarMage and I am looking for beta testers:




Most of the game graphics and sounds are from Battle for Wesnoth. So I am really grateful to all artists who contributed.


At the moment I am especially interested in your device resolutions and Android versions and if the game can be installed and runs okay or not.
Any ideas/bug reports/suggestions are very welcome:


The game is much more stable now than in previous versions. This is SpellCraft but I changed the name to WarMage.


Béla Novák

SpellCraft feedback and testing

Posted by , 30 August 2016 - - - - - - · 639 views



I am really happy with the progress on SpellCraft the game works. Now we have a somewhat user-friendly game with confirm dialogs, drag&drop, music, sound effects. The text adventure works with a background service and it is really cool to walk or ride a bike knowing that I can collect gold and artifacts neanwhile. I have a story map and I have random generated maps.
So the next step would be to include ads and in-app purchases and publish at the stores.
But when I make gameplay videos or get feedback from testers they always say that the game needs more work.
So I would like to know which direction should I take?

  • improve GUI
  • add more units and map objects
  • add two player hotseat option
  • add enemy AI that builds, collects treasure, attacks, expands his evil castle
  • other


Can I make a poll here?


Download .apk file from here:


New gameplay video:


Like it on Facebook:


Please let me know what do you think if you tried the game.

Attached Thumbnails

  • Attached Image

SpellCraft update and adventure mode

Posted by , 14 June 2016 - - - - - - · 381 views
Android, Strategy, RPG, adventure



It has only been two weeks since my last entry but I wanted to show my progress and talk about adventure mode so here I am again.
So what is new:
- using libgdx ViewPort so now it should run on all devices with a screen size of at least 800x480
- screen backgrounds
- creature graphics: removed the ugly magenta placeholder color
- GUI improvements like nicer buttons


I would like to start with screenshots, video and the apk file because that shows more than mere words.


Here is a new apk file.


Here is a short video with a new game started and a battle:


And here are some screenshots from adventure mode:
Paladin encounter

Old dwarf encounter


Lizardman encounter

Dwarf fortress encounter


So adventure mode is like a text story where a single hero descends into the dungeon. The player can choose who he will send, equip the hero and start it. Then the gyroscope in the phone will activate and count the footsteps of the user. For every tenth step a new event is generated randomly. So he is supposed to lock the screen, put the mobile in his pocket and start walking, running or doing any other type of exercising that requires physical movement. When finished, he should check the game and see what did happen in that time. Maybe the adventurer will get killed in a battle or by a trap, but it is also possible that he will find a rare and powerful magical item.
If the adventurer is killed the user can see what happened. Perhaps his dexterity was low and he did not get to avoid a trap. So next time he can send someone with higher dexterity score.
This is a nice method to motivate to use bike or just walk a bit instead of using public transportation.
On the screenshots you can see some adventure encounters. A particularly interesting one is the one with the old dwarf. If the adventurer is a dwarf too and the charisma check succeeds the old dwarf will give the player a key that could be used in the other encounter the dwarf fortress. With it the adventurer can open the secret door to the treasury where some really powerful artifacts are.
So some encounters may depend on others.
And adventure mode will also good for leveling the heroes.


Any comments are welcome! And please let me know if you installed the .apk file!

SpellCraft battle demo video

Posted by , 02 June 2016 - - - - - - · 472 views
Android, RPG, Strategy
  • Paladin encounter
  • Old dwarf encounter
  • Loot
  • Lizardman encounter
  • Dwarf fortress encounter
  • shot
  • overview
  • battle
  • adventure

Please check out this new demo video. At first I had to find a screen capture software. Fraps seemed good but there is a 30 sec limit in the free version. Then I found Bandicam and it is really cool, easy to use and there is no limit. The only bad thing is that it puts a small "www.bandicam.com" line in the video. But that's fine for me.
So I made the video and this shows how you can build buildings, use them and go to battle. Later I would like to make another one that will show the text adventure mode. And perhaps I will make a longer video with a short campaign.
I seems like I am not permitted to upload video files so here is a youtube link:



Any kind of comments are welcome!

New engine, new game: SpellCraft

Posted by , 31 May 2016 - - - - - - · 505 views

About one year ago I abandoned JGame and started working with libgdx.
I find it much easier to use and now I can make games for Android. :)
I thought it will be more interesting if I abandon my half-ready sci-fi action game that was written in JGame and start a new one. This time I picked fantasy/stategy. The main idea is to create a frame for a game that can include lots of options to improve your team and lots of different mini-games.


So SpellCraft is a strategy game for Android and it is still under development. It does have a text adventure mini-game. Nearly all of the art is from Battle of Wesnoth. (Which is okay I asked them.)


Download URL (.apk file for Android):


You can install this file most easily by sending it to your Gmail.
Here are some screenshots from a battle:


The adventure:


In the adventure you can find common, uncommon and rare items and locations.


And a world overview:
System Requirements: any Android smartphone with 480 x 854 resolution :) I only tested it with my Lenovo A536 yet. I will try different resolutions with the libgdx GWT compile mode.


Please report bugs and crashes with your device info. Any recommendations on how to improve the game regarding GUI, game mechanics or any other part of the game are welcome.


Most functions should work but there is a tricky part in the game: if you take the flat looking brown building on the east side on the map you can start an adventure there. To do so you have to select an unassigned unit on the top unit selection bar and tap the "Start adventure" button. Then it is started, but you will see that nothing happens. This is because this part of the game is meant to motivate users for physical activities like walking, running or riding a bike. When you started the adventure you are supposed to lock the phone and start any of those activities. Then the step detector will generate new events at every 10th step. (or you can shake the phone but that is not fun :))
This may sound strange, but I tested it and it is really cool to travel or do jogging when you know that while you do it you gain gold and maybe you find some cool items in the game.
So I hope you like this very unique feature Posted Image
It is like merging a game with a step-detector (pedometer).


The goal of the game is to kill all monsters on the map. If you do so then nothing will happen. Yet. Of course that is to be improved in the future.


- At the start you will have a squad of 3 dwarf fighters, 2 archers and a mage. These will stand beside your buildings. Tap them and tap the surrounding hexes to move. You can change which units are in this squad before doing battle or by tapping the brown house.
- The battle runs in auto mode so after deploying your units please sit back and enjoy.
- If you place any unit in your towers these will prevent the enemy from burning your buildings within the tower's range which is 2 hexes.
- You can use health potions to heal your units if they die. Or you can just wait for them to heal. The healing potion icon appears below the shield item slot in the unit info window if the unit is wounded and you have potions.


So any feedback is welcome! Please let me know if something does not work.


I will add a gameplay video soon.


Posted by , 24 February 2015 - - - - - - · 1,137 views

Here is this game I am trying to develop as a java applet. I use JGame engine.
The game is something like a 2D Elite with modular spaceships. If you know Space Rangers 2 then that is a very nice game that inspired me much.
The game is about 10% ready so at the moment I am playing with the mechanics and doing some tests to see how to improve.

The small ship is a pirate, the big ones are merchants.
On the front of the player's ship is a deflector module that deflects laser shots.

Visitor statistics and some news

Posted by , 01 February 2013 - - - - - - · 642 views

Here are my statistics on GameJolt and Chrome Web Store.

Chrome Web Store
Attached Image

Attached Image
(I have two games on their servers that's why there are two graphs)

It seems that Chrome Web Store has more traffic, but GameJolt pays better (soon I will have my first dollar Posted Image).

I did not do much marketing, I only asked a few friends to give me ratings.
Still I have about 200-500 impressions per day on CWS. This gives some hope that the game will spread over time. Perhaps not now but if the game will be improved enough maybe it will see more traffic.

And the news
I am working on the gorilla monster that will be able to throw the player and the snakes away.
I only need to add some more graphics and check a few test cases then I will release a new map with some gorillas.
With these now it will be possible to design a map where two gorillas can play tennis with a snake (or the player) being the ball Posted Image

Going to Chrome Web Store

Posted by , 24 January 2013 - - - - - - · 595 views
chrome, web store, ruins and 1 more...
Two days ago I managed to install my game to Chrome App Store.

During installation the only notable problem I encountered where I had to change the url in the manifest file from this:

to this:

This was necessary because I had to disable https (the * allowed it).
And the other problem was I had to pay 5$.Posted Image (instead of paying me for my game I have to pay them to accept it as a gift)
But now my game is there, so it might happen that someone finds it on App Store and plays with it. So far I have no ratings and no visitors Posted Image. It's even worse than GameJolt, where a few people usually plays every day. I will have to put more effort into marketing (and/or improving the game), it seems.

So please help me with advices on how to get more traffic to my App Store page.
And if you would be so kind and give me a good rating or share the game I will return the favor one day.

Here is a link to Ruins on App Store:


Going to Game Jolt

Posted by , 03 January 2013 - - - - - - · 851 views
game jolt, ruins, 2d platformer and 1 more...
I uploaded Ruins to Game Jolt:

My old game called Alchemist TD is there as well:

Please give me good ratings if you have a Game Jolt account. I hope I will see some traffic and comments there.

edit: fixed second link

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