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First 3D Model... i am NO Designer !

3d model ufo
4: Adsense

hi all,

here is a first model done in blender to be used in my game: http://www.startnext...fant-gay-league
texture coordinates are really the most timeconsuming thing.


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Sep 02 2012 08:16 AM
Not bad, if you dont like doing UVMapping you should realy check out the program 3dcoat. it makes UVmapping easy and lets you paint directly on the model.
Sep 02 2012 11:46 AM
Nice texture! :) I find UV Mapping not so bad in Max, however depending on your software it could be a pain. What program did you use to Model and Texture in?
Sep 02 2012 11:48 PM

i work with blender ... i will try 3dcoat for the uy maps

Sep 03 2012 01:39 AM
Very good job for working in Blender! Never used Blender before so any advice I can give on textures may not apply.

I wish you the best!
Sep 03 2012 02:31 AM
It is not bad for a first model :-)

For presentation try to use a basic 3-point light setup and activate AO. It seems that you have turned off smooth shading for model. Other then that, it feels suits the concept art quite good.

Btw. blender althought support 3d texture painting (=> texture painting).

Good work !
Sep 03 2012 06:29 AM
Thats great for a first model, I use Blender also and its one of the best tools for texturing around (I've used XSI, Max and lightwave). Keep at it you'll find it very easy to use after a while and it also lets you paint directly on objects. It can even View project an image onto the surface, nice for photos etc..

Great job.
Sep 03 2012 09:09 AM
I have personally never used blender but I have used maya and photoshop, as well as the tool suggested 3dcoat. I know that retopo of a mesh, as well as uvmapping can be done in all of these but I have had the easiest time with 3dcoat. Call me an avid fan but if you have not seen the videos you realy should check it out.

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