Bluefirehawk's: "Path to World Domination"

Setting fire to these damn cows one entry at a time!
20 comments
23 entries
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Bluefirehawk
March 08, 2013
And now to something completely different, or why Diablo 3 sucks 2nd try
Yes, I am starting a new project! But before I get to the meat of it, the game idea, I want to point out what I actually would like to accomplish with this project.

I want a platform where I can learn more about game programming and in general designing a medium sized code project. It should be a ga…
2,688 views
Bluefirehawk
February 22, 2013
You only gain experience shortly after you needed it
Hellooo again

As the title says, you gain experience shortly after you needed it, or in this case, knowledge I gained after abandoning my project that would have been useful at the start.
Basically, those are all the questions and tasks I should have tackled before I began. This post is partly for me…
2,353 views
Bluefirehawk
February 17, 2013
The future... good bye hopes and dreams
Alright, this is going to be a bit of a gloomy post, at least for me.

In short, I am postphoning Project: Phoenix indefinitely, as studios like to put it. I am not going to work on it in the near future, but maybe later when I am wiser, more experienced, have more resources at my disposal and a bett…
2,189 views
Bluefirehawk
January 18, 2013
About Core Aestetics and how you DO NOT start a game project
sooo... this week's entry is about the completely same topic as the last one, but a bit from a different side. In a nutshell I want to show what I did wrong in my first game draft and what I further change. At the same time this should be a bit of a example how fast your game idea can change.

in thi…
3,067 views
Bluefirehawk
January 11, 2013
Evouluushun, why scrapping a game is good
sooo... this week may be a bit of a weird post. More weird than usual? Maybe, probably...

I am sort of scrapping everything of Project:Phoenix and start again, except for the code, there isn't much around yet, but more to that later.
I didn't write about it, but a lot changed since the last time I up…
2,066 views
Bluefirehawk
December 20, 2012
What the hell, usability? What are you doing in a game?
Sooo... this week I write about the overworld. "Why?", well, I missed writing about it in previous posts and it is important enough to get it's own entry. Without further delay, here it is:

The Overworld
If you remember, I have an overworld. This feels weird writing it like that, as if it's an illnes…
1,926 views
Bluefirehawk
December 07, 2012
Power of Music, Part 2
sooo, this week I try to write the entry drunk... yeah, I am really drunk, so don't think to harshly about any spelling errors.

This is the second part of the "Power of Music" series, but I have to disappoint you, this won't be a huge entry writing about the missing music pieces of my current proje…
1,915 views
Bluefirehawk
November 23, 2012
The Power of Music
Sooo.. this weeks entry is about what the title says.

Why? Because of everything.

I recently came to the conclusion that designing a game doesn't only mean designing mechanics, designing the gameplay. Good games design the feelings the player has while playing the game. And those are the games we rem…
1,873 views
Bluefirehawk
November 16, 2012
The Enemies you fight and Hellooo Plotdevice
Sooo... this is a bit of a mix post in terms of categories, since thinking about the antagonists sort of touches upon most Categories in a computer game.

Talking about enemies is one of the most obvious crossover between game mechanics, story and art. All of them are equally important to form a good…
1,941 views
Bluefirehawk
November 09, 2012
When the storm hits
the Inevitable happened, the exam storm has hit the harbor. And it hit hard.

Also, I maintain other hobbies than programming, I also do some martial arts and now have the chance to train for amateur full contact fights. That would mean more training and less time for other stuff.
But I don't want to …
1,726 views
Bluefirehawk
November 02, 2012
Game engine architecture, or how to start your own Engine...
...finally! Finally something I wanted to write about all along!
Why didn't I do it? Well...

... I knew I didn't know anything about designing such a complex system. I tried to find some good examples on the Internet. While one wasn't very bad, it didn't make too much sense to me, I always felt like …
3,054 views
Bluefirehawk
October 26, 2012
Keen on making mistakes
Sooo... this weeks post will be less structured, it is again more of a "writing thoughts to words" entry than something new to the game... anyways.

I gave more thoughts on the engine design, also how you design as efficient as possible, how do you implement a Entity based design correctly... and it…
1,737 views
Bluefirehawk
October 19, 2012
I can die happy now! For realsies...
...yes, I really am that happy.

"Why" do you ask? Simply put:
IT WORKS!! HAHAAAAAAA!!!! SUCK ON THAT SEVENTH CIRCLE OF DEV. HELL!! Screw you guys, I'm going home.

(If you haven't noticed already, this entry has the Rambling tag)

It works, I still cannot really believe it, I feel a bit lightheaded from …
1,865 views
Bluefirehawk
October 12, 2012
Why it is called Game Design...
Soooo... this weeks post originally was more on the gameplay, but first to something completely different:

As I started to think more about the engine design, I couldn't get my head around how I should switch correctly between the "overworld view" and "fight view". As it turned out, the actual probl…
1,740 views
Bluefirehawk
October 05, 2012
Watching people play games...
... doesn't sound creepy at all does it?

I had to write in ruby, didn't have a lot of sleep and just ate a piece of chocolate, hellllooo rambling time!

Soooo in this weeks post I talk about... what did you guess? About watching people play games.

For quite some time I've been into watching people play…
1,963 views
Bluefirehawk
September 28, 2012
The boring part of being a Developer or: Why I failed
Soooo... this week I write again about the boring part of developing: Software Construction


If you've read my ramblings on "The seventh Circle of Dev Hell", know that I have my problems with the toolchains for C++, so this is basically part 2 of the Dev Hell, but more structured and no random senten…
2,376 views
Bluefirehawk
September 21, 2012
What makes my game fun? PT 3.
Sooo in this weeks entry I write about the final aspect of my game:


"Real time fight" aspect
The last one of the aspects and maybe the most important one, This is what the player does all the time and this is what he should want to do even more. To me it seems like the Real time fight is connected to…
1,498 views
Bluefirehawk
September 07, 2012
What makes my game fun? PT 2.
Soooo this weeks post is business as usual, here is the second part about the core aspects of the game.
I am currently on holiday, so there won't be a new entry next week. To compensate a bit, this one will be a bit longer, see you in two weeks!

"Strategy" aspect (planning with your friends)
That's i…
1,440 views
Bluefirehawk
August 31, 2012
The seventh Circle of Dev Hell!
"NOT EVEN DEATH CAN SAVE YOU FROM ME"


Soooo in this weeks post I talk about the devil in development: TOOLS!

"Why tools?" you say, "Tools make the life easier" you say. NO! THEY'RE NOT! THEY ARE EVIL!

I started from the C#/Java world, and I naively assumed that there are few good, widely spread toolse…
1,947 views
Bluefirehawk
August 24, 2012
What makes my game fun? PT 1.
I first wanted to post about all three core aspects, but then I realized it might be too much to post in one entry. Instead I decided to only post one aspect and try digging a bit deeper.

So here it is:

Part 1, The "RPG" aspect
If you were kind enough to read my ramblings about the lore, you may have…
1,547 views
Bluefirehawk
August 17, 2012
What do you do in "Project: Phoenix"?
Soooo this week, I am writing a bit about the raw drafts of the gameplay. I first wanted to post an entry about design principles, but I realized, it is hard writing about design principles for a game, if you don't know the basic gameplay. Don't worry, you will see the posts about the game design p…
1,442 views
Bluefirehawk
August 10, 2012
The Fall of the old World
This is a small Update on the Lore of the Game. If you find some parts cheesy, please let me know. I first want to emphasise what happened to the World and the humans to have a solid basis to work from (and dream up more stuff later).

(If you don't care about it, come back later. The next post will …
1,580 views
Bluefirehawk
August 02, 2012
Hellooo Hopes and Dreams
Content:

  • about myself
  • about the journal
  • 2d Artist needed
  • about the game "Project Phoenix
  • Hopes and Dreams



    About myself
    I am a normal IT student in a land far far away who has put an idea into his head. V thaught us, that ideas are bulletproof and now it's kinda stuck forever. The idea, to create a world.


    A…
1,572 views
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