DirectX Cheat Sheet
I find it hard to visualise the flow and complete process required for a game loop using DirectX11 so to help myself I made myself a kind of cheat sheet. It's based on the presumption that most things are obvious and that just the order and steps required are to be detailed. The render calls made to the Model class don't include a Draw call to the GPU, as that is handled later by the Shader custom class.
HD Version: https://www.dropbox.com/s/7322x0i76sdnagm/DirectX11_Cheat_Sheet.png