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Hostile Viking Studio Development

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Where has the Time Gone?

While I have popped not the site from time-to-time over the last couple of years, just checked my journal entries and my last one was 2 years and a day ago, I have been stuck in a weird state of not being able to post much. To fill in the gap I thought I would write a post detailing it all out, then I thought it would be more fun to do kind of a Q&A s...

First Look into Portas Aurora: Battleline Concept

https://www.youtube.com/watch?v=fylAAnvbwqQ
This video highlights a few elements of the game and concept ideas.

Updated the graphics to a Standard resolution

Prototype Version of the Interface
Any feedback is helpful.
http://button.indiedb.com/popularity/medium/games/34410.png

Graphics Now in 720p

After talking with a few devs in the chat here and talking to other team members, it was decided that the next logical step would be to upgrade the graphics from 720x938 of the image shown in the last posted to a more "standard" resolution of 1280x720.
With the change in display size I understood that the UI would need to be updated to fit within the new...

Demo Now Visually Shareable

My last post, check it out , talked about the process leading to the creation of Battleline's Demo. Now 12 days into the Demo's development it has finally arrived at a point where, I believe, it is visually shareable.
The included Screenshot is of a game during the player's side of turn 6. The graphics are ALL placeholders with the white blocks being the...

A Week into Demo Development

After setting some rough boundaries I drafted a Design Document for the Demo. This brought a fair amount of discussion over whether a different document was required. However, the basic logic of the Demo only covering a faction of the full game's scope and therefore would present some of its own unique challenges won the day. Because of this we are treati...

Reduce the Scale or Create a Demo?

Scale of a project is often the weakest point in a game's development. The game I have in mind to create is no different. Battleline is a Collectable Card Game (CCG) with nearly 500 cards alone scale is a large factor in the amount of time it will take to rocket the game from a design document to a product lighting up screens. Therefore, to allow the publ...

Portas Aurora: Battleline - Card Count After First Balance

This will be a short update, I wanted to make it on Friday, but some of the fixes from the previous post had not been completed. Additionally, this weekend I have began to writing the Android app version of the game. I think the work I have done with build the Android app version is perfect for a post to see if other developers can share some insight on h...

Portas Aurora: Battleline - First Balancing

Second time writing this post so I hope to cover all of the original powers, (power outage).
The first play test brought a fair number of questions up in the hour after it concluded. Interestingly a day later even more questions have popped up and after a meeting of the minds, a small group of friends I like to bounce ideas around, a few sweeping changes...

Portas Aurora: Battleline - First Play Test

Originally I had planned to write a post walking through the rule set of Portas Aurora: Battleline. However, after the first real play-thru I came to the conclusion that the rules need some re-balancing before they can be posted. While a few play tests should not be the ending word on some points in the game to not review them would only mean less fun for...

Portas Aurora: Battleline - Races Explained

First off, Happy Thanksgiving to all!
The Races in Portas Aurora: Battleline do not have names of this post. This is mostly due to a personal need to ensure that the races I select from the written lore line up with the game well. I have set the deadline of Dec. 6th to have the rough list complete and if there is additional required back story for a race...