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Hostile Viking Studio Development

4: Adsense

A Week into Demo Development

After setting some rough boundaries I drafted a Design Document for the Demo. This brought a fair amount of discussion over whether a different document was required. However, the basic logic of the Demo only covering a faction of the full game's scope and therefore would present some of its own unique challenges won the day. Because of this we are treati...

Reduce the Scale or Create a Demo?

Scale of a project is often the weakest point in a game's development. The game I have in mind to create is no different. Battleline is a Collectable Card Game (CCG) with nearly 500 cards alone scale is a large factor in the amount of time it will take to rocket the game from a design document to a product lighting up screens. Therefore, to allow the publ...

Getting Lost Keeping the Lights on

There comes a time, for some more than once, when a single developer or small team looks at their financing and the decision to continue working or increase the available funds must be answered. The last 7 months have been such a time for me. My last post for this journal was early December, after which the assault of the holidays limited productions and...

Portas Aurora: Battleline - Card Count After First Balance

This will be a short update, I wanted to make it on Friday, but some of the fixes from the previous post had not been completed. Additionally, this weekend I have began to writing the Android app version of the game. I think the work I have done with build the Android app version is perfect for a post to see if other developers can share some insight on h...

Portas Aurora: Battleline - First Balancing

Second time writing this post so I hope to cover all of the original powers, (power outage).
The first play test brought a fair number of questions up in the hour after it concluded. Interestingly a day later even more questions have popped up and after a meeting of the minds, a small group of friends I like to bounce ideas around, a few sweeping changes...

Portas Aurora: Battleline - First Play Test

Originally I had planned to write a post walking through the rule set of Portas Aurora: Battleline. However, after the first real play-thru I came to the conclusion that the rules need some re-balancing before they can be posted. While a few play tests should not be the ending word on some points in the game to not review them would only mean less fun for...

Portas Aurora: Battleline - Races Explained

First off, Happy Thanksgiving to all!
The Races in Portas Aurora: Battleline do not have names of this post. This is mostly due to a personal need to ensure that the races I select from the written lore line up with the game well. I have set the deadline of Dec. 6th to have the rough list complete and if there is additional required back story for a race...

Portas Aurora: Battleline - Mechanic Terms Explained

As with any system there are keywords that allow more complex ideas or actions to be expressed. The following is a list of the terms for mechanics used in Portas Aurora: Battleline so far:

Active Defense: At the end of your turn repair 1 durability of this unit.
Auxiliary Power: Adds extra damage to Maneuvers that deal damage.
Charge: Can Attack on Fi...

Portas Aurora: Battleline - Card Types Explained

This week I will be delivering a series of posts detailing the development of Portas Aurora: Battleline up to this point. Some data may change and I will do my best to update all entries with new information. So without further delay, here are the current Card types.

As with most Collectable Card Games there are a variety of card types to be learned, and...

Announcing Portas Aurora: Battleline

Portas Aurora: Battleline - A Collectable Card Game centered on space combat.

Battles in PA: Battleline will currently be between 2 Players, each fielding their selected Commander along with 30 card decks containing no more than 2 of any card. The main objective is to destroy the opponent's Flagship. At present there are 7 races each with 1 commander pr...