Encapsulating Smaller Pieces
Portas Aurora Sim 4X MUD Space
I had hoped to post a journal entry on Monday announcing that I finished the first version of the Portas Aurora container. However, this is not the case.
Bring together several independent programs into one working container was a challenge. It required a fair amount of additional coding to fill up missing elements. However, this could be expected the real issue that came into play was that after adding the current micro-Sims to the container there was a lack of gameplay.
While the experience granted a lot of insight to the missing components that would be required before people could actually have something to test and to provide feedback over, I am still release a link to the current container to see how people react to the process of creating their own race for the game.
Some features that were added during the process were:
Sector Density: This allows the user to select how many star systems are in the galaxy sector. Currently there are only 3 levels of density: Low, Medium, High.
Planet Type Bonus: Each Planet type has 1 major bonus, 1 minor bonus, 1 negative effect.
I would add a graphic to this post, but the game is as near graphic-less as I can get it and therefore, provide few opportunities.
EDIT: Updated with the features that were created/added during the process of creating a Sim container.