Death by 1000 Toothpicks
After a 3 month break from this site and mostly all game development I have forced myself to return. I commented in my last Journal post, the one before I left, I had been "slammed by the normal things that derail developers," when I made that statement I thought the worst of the misdirection waves were behind me. However, the fact that there zero followup posts should indicate that I was wrong and they were more like pre-quake tremors. Still I am very happy to be back and hope that I can carry on thru the holidays with little to no issues arising.
- EvE Online Website - I did work on a website Corporate Dissension that worked very closely with the EvE API. It handled Corp Research and Production schedules. Additionally, second business turned up during its development and that quickly overtook the site. The site became a service to scout and buy intel about corporations in the game, mostly focusing on their "in space assets". The site generated over a 1.2 Billion ISK worth of service payments, logged over 850 Billion assets and is credited with the destruction/looting of greater than 39 Billion ISK.
- Portas Aurora - The game or micro-sims proved to be fun, but slowed to a crawl due to the lack of massive updates to the shipyard systems. I found that I was busy patching and correcting the economic sim more than anything else. I have suspended the project for now because I want to flush it out more in the areas people were telling me bottle-necked the gameplay.
- Portas Aurora: Battleline - Yes, another Portas Aurora title game. I really like the lore that another writer and I have put together and want people to have the chance to experience it as well. After suspended Portas Aurora micro-sim the demands of real world work heated up and as a most developers can understand the need to eat and stay housed are fairly important to game development. Therefore, I starting tinkering with the idea of a game that I could design and develop under the new demands of my work and the idea of a TCG/CCG, Trading Card Game and Collectable Card Game, came up and seemed like the clear winner with the other ideas that were on the table. So off I sat to create Portas Aurora: Battleline. The game is moving along at an "okay" pace I have just under halve of the cards I want to have at launch ready.