Kickstarter Live - Check Out for Details!

Published October 02, 2016
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[color=rgb(6,35,64)][font='Helvetica Neue']Precursor's Dawn[/font][/color] is a space strategy game unlike anything before. RPG like elements that help to drive a robust and unique gameplay world. You will travel the vast distances of the universe in search of an ancient technology that will ultimately change the balance of power between the known civilizations. Once the technology is found, it is up to you to command, design, and deploy the most powerful fleet to protect the information at all costs. Our unique, combat system lets you summon ships into the battlefield while providing you with a broad overview of the gameboard. Couple this with Co-Op play and head to head multiplayer and you have a game that will leave you satisfied for weeks to come. All of this and more, brought to you using UE4 and AAA technologies.


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Visit the Kickstarter Page


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  • Single & Multiplayer Turn-based Tactical gameplay


  • PC platform with additional platforms as stretch goals


  • Single player gameplay with persistent progression


  • AAA-style visuals & sound


  • In-depth upgrade and fleet creation


  • Three playable races


  • Varied Multi-player options


  • Lots of Space Ships



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    [color=rgb(6,35,64)][font='Helvetica Neue']Precursor's Dawn is X-COM with Spaceships![/font][/color]


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    Precursor's Dawn is a turn-based combat system drawing inspiration from Masters of Orion series, Final Fantasy Tactics, Advance Wars, and WarHammer 40k. Keeping these games in mind,

    [/font][/color] we wanted a game that felt familiar and great to play. What do we mean by that? Precursor's Dawn is more a game of strategy and adapting to your enemy than hoping you have the better roll of the dice or card draw. Furthermore, ships are not locked into a single hex. We wanted the size of the hull to have weight (space joke). When a battleship class moves across the field of combat, it encompasses more real estate than a frigate class. Using larger ships means there is more to shoot at and tactical movement to prevent bottlenecking your fleet's movements.
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    Too often combat in games boils down to, "Does my Hero/tank/ship have more levels or experience than the enemy?" Precursor's Dawn takes the path less traveled. The decisions you make to the types and load-outs of your ships can vastly alter the way you utilize them. Do you want to play with faster smaller ship, or use indirect fire weapons as you hide behind wreckage? Select the hulls, talents and load outs matching your play-style.

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    [color=rgb(6,35,64)][font='Helvetica Neue']If you read something that interested you please check out our Kickstarter Page for more information.[/font][/color]


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    [color=rgb(6,35,64)][font='Helvetica Neue']SOCIAL MEDIA[/font][/color]

    [color=rgb(6,35,64)][font='Helvetica Neue']Please, even if you are not looking to pledge, help out a fellow GameDev member and spread the word.[/font][/color]


  • Twitter @Precursors_Dawn


  • Youtube Hostile Viking Studio



  • [color=rgb(6,35,64)][font='Helvetica Neue']Thank you.[/font][/color]

    4 likes 6 comments

    Comments

    riuthamus

    needs more pictures. You should talk to your artist and have him share some with you.

    October 02, 2016 11:51 PM
    Navyman

    needs more pictures.

    Dropping in more pics!

    October 02, 2016 11:56 PM
    CyberblastStudios

    I'm excited to see the outcome!

    October 03, 2016 12:23 AM
    Stormynature

    Greenlight is now active - go vote yes (please) so we can contribute all profits to the starving lemurs and their desperate fight against anthropomorphism in animated movies!

    October 03, 2016 02:31 PM
    lawnjelly

    It looks very polished already. :)

    October 07, 2016 07:49 AM
    Navyman

    It looks very polished already.

    Thank you!

    Most of that comes from having a great artist and skilled programmers to get that visual to do exactly what feels amazing.

    October 07, 2016 07:54 AM
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