Vancouver, Canada
Tales of a Belgian rendering guy lost in British Columbia. Report to lost and found when encountered.
Note: This article was originally posted on my blog, go check it out! Also, the article editor might have eaten some of my formatting, my apologies for that.
LOSING THE TRAINING WHEELS: SOME THOUGHTS ON MOVING FROM D3D11 TO D3D12 - PART 1
A new generation of graphics APIs has been released into the…
This journal entry was originally written for my homepage. Go check it out!
THE CRI PROJECT
CRI, short for Common Rendering Interface, a name which is no longer relevant as I hinted at in my last blog post, is a high performance 3D rendering toolkit which started development in late 2013.
WHAT IS A RE…
THE CRI PROJECT
CRI, short for Common Rendering Interface, a name which is no longer relevant as I hinted at in my last blog post, is a high performance 3D rendering toolkit which started development in late 2013.
WHAT IS A RE…
2013 has been a completely insane year for me, it was the year in which I dropped out of university (with my degree not too far off!), got a job at a game development studio as a (rendering) engineer in Canada, and moved away from Europe to go do said job.
This combination of events of course make a…
This combination of events of course make a…
Note: This is kind of a follow up on my last journal entry, read that one first if you want to be able to make sense of this one
So I have been living and working in Vancouver for about three weeks right now as a software engineer at a local game studio, and it's been absolutely amazing. I was able…
So I have been living and working in Vancouver for about three weeks right now as a software engineer at a local game studio, and it's been absolutely amazing. I was able…
About a month ago I was a computer science student in Belgium going into his last year before finishing his degree. Due to a whole bunch of coincidences this is no longer the case today.
As some of you may or may not know my main passion is rendering. I can get extremely excited about implementing f…
As some of you may or may not know my main passion is rendering. I can get extremely excited about implementing f…
I finally have a decal implementation working in the graphics component of my engine project. This really was a simple implementation and I've had this on my to-do list for a while, but it just got buried by a ton of other things I wanted to get out of the way first. Anyway, here's a screenshot usi…
I've been absent from this site for a while now, mainly for academic reasons (tons of deadlines, you know the drill).
I have dedicated some small amounts of spare time on my personal projects as well though, and last night I was finally able to complete something which was on my to-do list for quite…
I have dedicated some small amounts of spare time on my personal projects as well though, and last night I was finally able to complete something which was on my to-do list for quite…
Data exchange formats!
Importing and exporting data to and from your game, be it save data, resource data or anything in between can be tricky to get right in a flexible manner.
While developing your game you might want to be able to make sense of the data your game is working with, so you'll want to…
Importing and exporting data to and from your game, be it save data, resource data or anything in between can be tricky to get right in a flexible manner.
While developing your game you might want to be able to make sense of the data your game is working with, so you'll want to…
When you look at the different disciplines involved in game programming, I would have to say that graphics is the field which interests me most. I thoroughly enjoy designing and implementing efficient rendering systems and I love to mess around with the endless possibilities which programmable grap…
So, according to my profile page it's been about one and a half year since I registered on this site. One and a half year of reading through a vast sea of threads, joining in discussions, answering questions, and just general lurking without properly introducing myself once.
It's time to do somethin…
It's time to do somethin…
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