Time for a fresh week!
We're going over the draft for the final HUD one last time tomorrow before we start working on production for that. It's mainly a polishing and usability pass where the health and power bars now have small representative icons, and the ability description box loses the power cost in brackets for a shiny new power icon. Also a small duration icon is being added beside the power cost for actions that occur over multiple turns, as right now they are only listed in the description and it eats away too much space. The final component is cleaning up the right side, which in current builds as you can see below has three icons, but will now only have finish turn and surrender icons. A slide-out panel is likely going to be added which will have the exit game (or in multi return to game list), and a few other options you might want to change on the fly such as showing the grid at all times and it's opacity level.
Finally I posted up a new #screenshotsaturday which is still using the old icon set as I don't want to put the new set in the build until we have the HUD changes and artwork finalized.
If you want to see more on our upcoming game check out: Empyrios Announced!
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