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achild's Journal

4: Adsense

Slow progress

Well, it has been just over 2 months since my last entry. A lot has happened since then...

Basis released!
First and foremost, Basis, our (completely free) 2d skeletal animation tool was released for public feedback and testing. We've produced an SDK for a few frameworks, with many more to come, and though there is still a ton of work to do, it is quite...

Experiment in Kickstarter

Woo!

We finally reached the point that we are ready to release Basis. As I mentioned before it is free in all ways possible, private or commercial use. It is proven to be usable in-game, and easy to implement into various frameworks and libraries. So, we have decided to start a kickstarter for it.

Here it is.

The big question

Why kickstarter if it's...

90 + 90 = 100

If you've been in development long, you've heard the phrase or something similar: "The first 90 percent of the code accounts for the first 90 percent of the development time. The remaining 10 percent of the code accounts for the other 90 percent of the development time."

Sometimes even this seems overly optimistic.

Are we there yet?

After roughly 2...

Tools Dev - What's it DO

A Tool's Purpose The purpose of tools, by definition, is to perform or at least help with some kind of work . When it comes to development tools, as with all software, one can quickly lose focus of the work the tool was to be purposed for! Especially after a few months of development, or even a few years!That is one advantage quick 'n dirty "hack job" too...

Forging Tools - Close to release!

Well! After over 2 years of development, working countless nights after the kids and wife have gone to bed or fallen asleep, we are just about ready. I am going to make a crazy attempt to finish a new major feature a night. As they come together, they'll be posted here.Tonight: Texture packing. For traditional sprites - http://imageshack.us/a/img198/9806/...

Tools Dev - Undo Systems

(warning: this post is purely about code) Do not,  I repeat, Do not wait to add undo/redo to your tool/editor "later"... ... and even when you plan ahead, expect it not to be perfect the first time. In fact, it can even affect the user experience.I have created 3 totally different types of undo systems from scratch.#1   was for this calendar application a...

Tools Dev - Using it Wrong but Right

Hi!

So, a while back, a good friend tested Stickimator. He is the perfect first tester. Why? Well, my friend is an amazing artist, but his computer experience goes just far enough to shoot his friends online on Halo 1-zillion. He is, for all practical purposes, clueless when it comes to digital art. In fact, I have been working with him...

Tools Dev - Handling file paths

As my second public blog post, bear with me as I learn how to share some of the things I have learned in tools development.

Yes, you have to think about it.

UI design is not the only issue of usability when it comes to tools. There are many unseen details which affect it just as...

Freebie - CodeSync

Freebie

First, I would like to share a tool developed a year or two ago to aid in sync'ing files - especially code.
You can find it at http://achild.wikidot.com/codesync

"Another file sync'ing tool?" you ask?

Well, sort of.

"But why?!" you...

Don't forget the Tools Devs

Wow.

I have been thinking of starting a dev journal here for a few years. Obviously never got around to it. Now I wonder why I waited so long! Wow. I really appreciate all the resources and tools we have to do this now that I'm doing it.

It makes the most sense for my little journal to be about what I actually do, so for now it will focus...