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Retro Grade

4: Adsense

[Case] Breakout!

Wow, it's been a very long time since my last case study! Well now, I'm here to give you a great one: Breakout!

Let's start with the mechanics, as usual:
You control a single paddle that can move left and right.
There is a 2D array of blocks.
The Paddle is at the bottom of the screen, the blocks are at the top.

[Structure][C++11] The Auto Variable

How many C++ programmers reading this know what an auto variable is. Come on, raise your hand. I count 1... 2... 3... Almost all of you!

However for those of you that don't know the basics of the new standard yet, auto is a new variable that works like this:


// Hooded.cpp : Defines the entry point for the console...

[Development] SCREENSHOT (Hooded Development #7)

Posted Image

It's a Screenshot!

Of Grass.

That looks like crap.

What you're seeing right there is an image of grass that my Tile System loaded from a file.

The Tile System is currently in the process of getting scrapped and rewritten, so there you go. Isn't it amazing!

I hope to load more tiles, and show...

[Development] Hooded Development #6

I know, I know, you want screenshots. However very unfortunately I am away from the computer all of thanksgiving week, so you'll have to wait.

I haven't been very active recently, and I'm very sorry. I've had many things to do recently, however I've freed up a lot more time this coming month. I hope to have a fun game (albeit not a...

[Development] Hooded Development #5

Hello guys! This is another Hooded development post, so here it goes:

I haven't started refactoring yet. This weekend I was away from the computer, however this week I'm officially starting refactoring. Here's my official project scope (For you people who want to know how far along I am!)

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