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The life of a Unity Developer

Problematic Team Members.

Posted by , 21 February 2013 - - - - - - · 996 views

Alright guys, I'm very sad. Hopefully in this article you can relate and keep me in your thoughts OR find some helpfulness. We recruited a team member who had a team. He has a very talented team member with him, and when I asked for work, he showed me the good guys work. Since then, we've discovered that he does no work and mooches off of others. So we fired him. He has since spammed our forums with complete lies. We then showed a proof of purchase, showing that he was lying about us using HIS assets. Now, he's been private messaging me and telling people on our facebook that we've shut down. Thankfully, there was only one facebook fan and we'll create a new one soon. We cut advertising for the old one. See the forum here:http://forum.unity3d.com/threads/158344-Not-Dead-Enough-a-zombie-apocalypse-simulator-now-in-production!/page30. Feel free to create an account here and drop him a PM :D. Anyway, he's Backwardsstudios if you want. He should be banned soon anyway :D. Anyway, it's very troubling, but he's done more damage to himself now, he has no power :). Anyway, here are our tips!
  • Do your research. Make sure this guy is legit. Do google image searches for stuff similar to the work he shows you.
  • Ask many questions, don't be afraid.
  • Make sure he's not a jerk when you hire him.
That's all I can say, thanks guys. Keep us in your thoughts and prayers.

12 levels of quality in-depth, what to look for in the future.

Posted by , 21 February 2013 - - - - - - · 1,115 views

Alright, I've had to re-write this 3 times, thanks to my computer. First off, thanks Milcho for requesting this! If you have any questions about our game, feel free to ask, we'll write something up. Anyway, we'll be discussing our 12 levels of quality in Not Dead Enough. So each item has 12 levels of quality- 12 is best, 1 is worst- including guns and food. We decided to do this when we were on Skype one night. We knew we would need some kind of System for things to deteriorate, because in real life, all things do that! We couldn't think of anything, but then we decided on levels of quality. Once again, in real life, An item deteriorates by time, not just instantly, so that's why we decide on the 12 levels of quality. We went for 12, because that seems like a reasonable amount of steps. 1st step is normal, second is a little bit stale, 3rd is more, and so on until 12. Now we'll go more in-depth about the system!

First is guns. Guns can take a total of 100 shots before being destroyed. You'll never get off 1000 shots most likely, because you'll probably never find that much ammo- melee is the way to go. But with several shots, your gun goes down a level or two, and with each level it goes down, there is more of a chance of it jamming and\or breaking unexpectedly.

Lastly we have food. It deteriorates and gets moldy over time, just like guns. But with food, I think that your health and food bar goes DOWN if you eat something too nasty.

Hope this helped Milcho!

In our final game, you can look forward to:
  • animals
  • melee
  • weather system
  • nicer maps
  • AI (Joining groups with AI, bad AI, good AI).
  • And maybe, possibly, co-op.
Thanks Milcho for the request, and if you have questions, please ask! Also, pics of our map are here: http://www.indiedb.com/games/not-dead-enough-nde/images/new-environment-assets-and-aim-down-sights#imagebox

Alpha release- EARLY!

Posted by , 18 February 2013 - - - - - - · 1,192 views

Hello everyone we have been hard at work to get something playable for the public! Now we finally have a alpha tech demo ready for you. We are working on all the animations since the third person walking animation sucks and result in poppy movement and makes the locomotion tweak out.

Item Quality Q1-Q12

Q1 is the best quality for items.
Q12 is the worst.

Q1 guns have lowered recoil, raised damage and higher chance to knock a zombie down.
Q12 guns have raised recoil, lowered damage and lower chance to knock a zombie down.

Q1 food and drinks are full
Q12 food and drinks are almost empty
(In the future this will be used to determine if you should eat it, resulting in sickness if its bad quality)

Q1 bullets
Q12 bullets
(Quality of bullets doesn't effect anything yet. I Might make it jam the gun if its bad quality)

Player Control
The player uses locomotion so his feet align with the ground, this still needs some work. You can decide if you want to play if first person or third person. Third person allows shoulder switching. The player can also crouch to increase shooting accuracy.

Newspapers will be used to tell the story of the game. Basically how the zombie Apocalypse started. Collect all of them to get the full story.

Download Here

Video Here

Zombie and Character Models- SO CLOSE TO BETA!

Posted by , 06 February 2013 - - - - - - · 950 views

We're so close to BETA that I can literally taste it. When I came up with the idea of this game, I never dreamed that it would come nearly as close as it did. I have to thank my team for that. BETA will be in a month if you didn't know, and if you're interested, drop a comment and I'll PM you with the download link. So, here's the zombie and character models!

Attached Image

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Tell us what you think!

UPDATE: BETA info, and another team.

Posted by , 05 February 2013 - - - - - - · 848 views

Hey guys, sorry that I haven't updated in a while, we've been heavy at work. Today, I'll be discussing some exciting news with you all. Fro you too lazy to read it all, I'll put bold-faced headings for categories.

What We Have Left Until BETA Release/How To Get In
The first thing I want to talk about is the upcoming BETA. All we need to do until beta is finish zombie and character models, and then animate them. This should be done in the upcoming weeks. The BETA will most likely be closed, so here is how you can get a chance at receiving it. All you have to do is comment anywhere, either on this news article, on the game page, or on our company page. That's all. If you win, then we will PM you with the link to the download. Sound good? Well, good.

New Team
So, we are now partnering with another team called backwards studios. They will help with models and animate, decreasing the amount of time that it will take to complete the game.

We now have about 5 more pictures up, check them out!

Attached Thumbnails

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Planning for the Future

Posted by , 11 January 2013 - - - - - - · 1,130 views
unique, storyline, rapture, idea and 1 more...
Hey guys, I just wanted to say hello, and we haven't done an update for a while. We have a new gun ready for you, as well as our character controller. You can try out the controller here: http://dl.dropbox.com/u/28501152/Cus...WebPlayer.html
t's a bit glitchy because while the controller is almost done, zombie AI is still in there, and it's a WIP. Also, we have some terrain: https://dl.dropbox.com/u/135029092/Assets.html and a gun that can shoot with firework particles at the moment: http://eclipseofwar.site40.net/Map.html. But today I wanted to talk about the future. This game still has several months of development, but the future and the end of the game, which is sad, is inevitable. I've talked to a couple of people on the team, and while we still have to confirm several members, we plan on keeping the team long-term to produce more games and quality content. And with that, we have a good foundation for another game that we plan to start development with after this project: The biblical end times: every Christian disappears, leaving the world in chaos. Husbands looking for wives, parents looking for children. People become savages. There are many excuses for what happened: alien invasions, nuclear radiation. But you know the truth. You turned from the ways of God, and now you've been left behind while the Christians were taken to heaven. The last seven years of mankind have began. Then a strong man will rise to power, claiming to be able to solve the worlds problems, performing miracles. Many believe him to be the messiah, but you know better: he's the anti-Christ, the Deceiver. He is here to destroy. Soon, he makes people take a mark of loyalty in the left hand or forehead. Many people do it, but you know that if you take it, you will burn in Hell for all of eternity because the Bible states in Rev. 14:9-12 states: "For any man takes the mark of the Beast and worships his image, for he will burn in brimstone and fire for all of eternity." Christianity is soon banned. People are allowed to kill christians on the streets. If you don't have the mark, you'll be beheaded. Then, it's the war between good and evil. Weapons of mass destruction are revealed. People are executed on the streets. Will you be able to live for the seven years, and be there for Christ's return? Because in the end, God will crush the anti-Christ, and all of the Christians and the people that turned to him will be in a New Heaven and reign with Christ for eternity. And the cool part? This is all predicted in the book of Revelation in the Bible! This will be a very explosive and unique idea for a video game. We want to finish our first game first, and then we will start development on this.

What do you guys think of this idea?

Did I hear playable BETA?!

Posted by , 07 January 2013 - - - - - - · 743 views
beta, zombie, survival, simulator
Hey guys, we have some exciting news. Not Dead Enough, our ambitous open world zombie apocalypse simulator, will have a playable BETA in early march! We hope to have the Beta ready by February 28th, then we'll release it soon after! This has been a very exciting educational experience for us, and we can't wait for you to be able to try it out, too! The game has been tough and very hard, and with a team of only 12 people and no budget, nothing of this scale has been pulled off ever before! Thanks guys, can't wait for you to be able to try it!

Game Design Document- Getting work done

Posted by , 04 January 2013 - - - - - - · 828 views

Yes. We're alive. And our game is still in production. Not Dead Enough, our ambitious zombie apocalypse simulator, is still in production. If you don't know about it, read it and all of it's updates here (we post here more than the dev journal): http://forum.unity3d.com/threads/158344-Not-Dead-Enough-a-zombie-apocalypse-simulator-now-in-production!http://forum.unity3d.com/threads/158344-Not-Dead-Enough-a-zombie-apocalypse-simulator-now-in-production!

For this post, I just want to say that we are working on a little game design document, and when we finish that one, we will have a much more detailed one. The less detailed one that we're working on now is roughly 25 pages, while the more detailed one will be about 50 pages, and we'll upload a small pic sneak peek in a while. I was thinking about doing a small give-a-way where I would send you a digital copy of the Game Design Document once it's finished (personalized). Just comment below if you would be interested in a copy and we'll do a giveaway. Thanks!

Game Over the Holidays- Day 1 Complete

Posted by , 23 December 2012 - - - - - - · 768 views
Game, holidays, free roam
Today I finished some things for my small free roam game that I talked about in my last post (If you haven't seen it, you might want to check it out first). Here's what I finished:
-Downloaded placeholder models/animations
-Worked on terrain a bit
-Worked on some code for AI
That's pretty much what I finished today! I might not have much time tommorow or the next day (Christmas), but I will try to implement these features by the 27th:
-Finish AI
-Finish Terrain
-Start on character controller (FPS)
-If I have time, work on HUD.
After I finish this, I will try to upload a vid of it. PLEASE comment and tell me what you would like to have added/show that you would like something like that, and I will work on some more things after I finish the main part and my deadline is up. (I'll work on it part time, I have another project that comes first Posted Image.)

Game Over the Holidays- Introduction

Posted by , 20 December 2012 - - - - - - · 703 views
game, christmas, free roam, free and 5 more...
Hey guys, I'm going to try something that will hopefully brighten my game development skills. I want to try to complete a small game with a deadline of January 3rd. It will be just a small first person free roam game over a small area where you can shoot at things. I want to add a couple of things:

Police system
cover system
Maybe a couple other things.

Since I want to be realistic, I will probably focus mostly on gameplay and use already made assets mostly (Buildings, terrain, weapons will probably be mine.) And then if it does good, I will add more things/ my own assets after the main gameplay is finished and the deadline is up. I'll update here daily starting the day after tomorrow (I'll be traveling home.) I'd like some ideas of more things to possibly add slash feedback, so I'm open to anything. Thanks and tell me what you think!