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The life of a Unity Developer

4: Adsense

Problematic Team Members.

Alright guys, I'm very sad. Hopefully in this article you can relate and keep me in your thoughts OR find some helpfulness. We recruited a team member who had a team. He has a very talented team member with him, and when I asked for work, he showed me the good guys work. Since then, we've discovered that he does no work and mooches off of others. So we fi...

12 levels of quality in-depth, what to look for in the future.

Alright, I've had to re-write this 3 times, thanks to my computer. First off, thanks Milcho for requesting this! If you have any questions about our game, feel free to ask, we'll write something up. Anyway, we'll be discussing our 12 levels of quality in Not Dead Enough. So each item has 12 levels of quality- 12 is best, 1 is worst- including guns and foo...

Alpha release- EARLY!

Hello everyone we have been hard at work to get something playable for the public! Now we finally have a alpha tech demo ready for you. We are working on all the animations since the third person walking animation sucks and result in poppy movement and makes the locomotion tweak out.    Features    Item Quality Q1-Q12    Q1 is the best quality for items....

Zombie and Character Models- SO CLOSE TO BETA!

We're so close to BETA that I can literally taste it. When I came up with the idea of this game, I never dreamed that it would come nearly as close as it did. I have to thank my team for that. BETA will be in a month if you didn't know, and if you're interested, drop a comment and I'll PM you with the download link. So, here's the zombie and character mod...

UPDATE: BETA info, and another team.

Hey guys, sorry that I haven't updated in a while, we've been heavy at work. Today, I'll be discussing some exciting news with you all. Fro you too lazy to read it all, I'll put bold-faced headings for categories.    What We Have Left Until BETA Release/How To Get In The first thing I want to talk about is the upcoming BETA. All we need to do until beta i...

Planning for the Future

Hey guys, I just wanted to say hello, and we haven't done an update for a while. We have a new gun ready for you, as well as our character controller. You can try out the controller here: http://dl.dropbox.co...WebPlayer.htmlI t's a bit glitchy because while the controller is almost done, zombie AI is still in there, and it's a WIP. Also,...

Did I hear playable BETA?!

Hey guys, we have some exciting news. Not Dead Enough, our ambitous open world zombie apocalypse simulator, will have a playable BETA in early march! We hope to have the Beta ready by February 28th, then we'll release it soon after! This has been a very exciting educational experience for us, and we can't wait for you to be able to try it out, too! The ga...

Game Design Document- Getting work done

Yes. We're alive. And our game is still in production. Not Dead Enough, our ambitious zombie apocalypse simulator, is still in production. If you don't know about it, read it and all of it's updates here (we post here more than the dev journal): http://forum.unity3d...tion!http://...

Game Over the Holidays- Day 1 Complete

Today I finished some things for my small free roam game that I talked about in my last post (If you haven't seen it, you might want to check it out first). Here's what I finished:-Downloaded placeholder models/animations-Worked on terrain a bit-Worked on some code for AIThat's pretty much what I finished today! I might not have much time tommorow or the...

Game Over the Holidays- Introduction

Hey guys, I'm going to try something that will hopefully brighten my game development skills. I want to try to complete a small game with a deadline of January 3rd. It will be just a small first person free roam game over a small area where you can shoot at things. I want to add a couple of things:

Police system
cover system
Maybe a couple other...