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The life of a Unity Developer

4: Adsense

HUGE news!

Hey guys, I know that I haven't been writing alot lately. But soon that will pay off. Hopefully in early 2013 we will have a demo of our ambitious zombie apocalypse survival simulator, Not Dead Enough. The terrain is almost complete, and once that is done, we will implement the randomly spawned zombie generator that our awesome programmer Levi has been...

Single Player Announced With Details!

Hey guys, I'm back, and I'm happy to say that single player has been announced! We didn't want ANYONE to miss out on the action, so there will be ALL of the features of multiplayer in Single Player. There will be AI characters spread throughout the world, and if you find them, you can shoot them, keep them or whatever. But just because they...

Behind the scenes- terrain!

Hey guys, I want to start a new kind of “series”, where we tell you how we do things technically so you won’t feel that we’re lying about what we can do. So this is kind of like a ‘How will you pull that off’ answering series.
So, today I want to go over how we’re planning on doing the terrain. If you have been following our game updates, you...

Something Depressing...

One of the worst fears of a game developer is that someone big would start developing something like your game. This happened when I was checking out my Work-In-Progress forum on the Unity 3D website when someone brought something depressing to my attention. Undead Labs is in development of State of Decay:...

Choice for graphics style.

Hey guys, I'm back with another update, and the team has finally decided what graphics style we're going for. We've been discussing this for a couple of days because we don't know the full power of Unity yet. That being said, we didn't know how much the game could hold without getting about 5 frames per second unless you have a...

Some Screenshots+Q&A day!

First off, if you don't know what our game will be, you should probably check that out first, or this might not make much sense. Actually, I'll just summarize it right here: Our game, titled 'Not Dead Enough', will be a zombie survival MMO (as well as a short 'story' with tasks), with more realism than most. Think DayZ concept, with...

Update 3- 3D models and animations!

Hey guys, as you know, we're making a zombie apocalypse simulator. You can read about the full concept in my earlier journal entries. Anyways, I have a couple of photos to share with you: As you can see, there are two different gas pumps. Which one do you like best?...

Update 2- Final Decisions about Game, New Team Members

Hey guys, so as you know, we’re making a zombie survival game. I have told you details about the game, but they’re small compared to what we’ve decided to do and expand on. We've finally made some changes and decided the overall ties for it.
What is World War Z?
(WWZ is a placeholder now, as I’ve been informed that the...

Update 1 plus questions for YOU!

Here's how I've been working out the layout of the game for our zombie survival as I've written the script: I think that the story mode won't be too long, maybe 8 or 9 chapters. Survival will be where most people will play. It will be DayZ style, like you said, and the player will find food, water, shelter, etc. Also, the cycles will switch...

Working on first major project.

Hey guys, this is my first post here, and I'm very excited. I'm about to work on my first major project! It's a zombie survival game, and here are the details:
The Gameplay
There will be a couple of modes. The first mode will be Story. It will follow the campaign of a survivor as he finds more people and makes important decisions....