Day 11 – Unity and Blender
Mirrored from my blog (en, pt-br).
Today I read chapter 10 of the book Unity 3.x Game Development Essentials and watched part of 10 video lessons Blender 2.6 Essential training.
In chapter 10 of the book was made a short animation for when the player wins. Some GUITexture and Events are added in two ways:
- Using Mathf.Lerp() function.
- Using the animation editor.
By coincidence the video lesson also talked about animation showed how to animate the properties of an object by TimeLine, GraphEditor, and DopeSheet. Tomorrow I will also finish watching the last part that talks about Rigging.
As tomorrow I will finish the book and video lessons, this weekend I want to see if I see the tutorial Training Course: Low Poly Game Asset Creation – Fire Hydrant in Blender and Unity 3D. It seems to be very good.
PS: Sorry for the bad english.