Just a short update: Thanks to the last video and asking reddit for help I can present you the testintro, properly narrated by TheVowelOwl (http://www.youtube.com/user/thevowelowl). I also changed the font to a more normal one ;).
So, I am back Frozzen is still progressing like it should, here is a new video with the new dialogue system in place and some other minor improvements. I am now using the Browserquest Tiles (https://github.com/m...la/BrowserQuest) for the environment and will now officially look for an artist. So if you are an artist seeing this because of my adverts, hello! Screenshot here:
I also made a brand new Video, showing the first turns of a level... Zombies attack the party on the street : http://www.youtube.com/watch?v=PicDrHAsBMQ
I am most excited about the new possibilitys to react to the equiping and unequeping of items, here used to give the entity some skill oder remove a status effect. That possibility made it necessary to punish switching equipment with Action Points, but that is only realistic. I hope to be able to create a good working two level game using the code until 01.01.2013 when I start my full time position working in Cologne. If you are from cologne, germany and would like to say hi, send me a message ;).
Concept Art It was very hard for me to find any form of concept Art to use with the dialogue, especially darker themed ones. Thanks to Raymond E Gaustadnes and his work I am able to show some nice pictures in the dialogue. The Image used is "Watchmen":
An Introduction Hello out there . My name is Philip and I am a recently graduated Bachelor student. I will spend the next year doing stuff I want to (like working in the E-Sports business) and hopefully developing my first completed game. To keep things interesting I will immediately show you the current progress:
As you can see, I got a very basic version up and running but a lot of stuff is still missing. To add to the problem, the prototype is ugly .
The Plan™ Frozzen (working title) will be a dark, adult themed fantasy RPG using turn based combat. It is supposed to set a contrast to the overwhelming majority of cute and dumb browsergames that get advertised on facebook and in the TV. It will feature a dark, exciting story, not shy away from moderately complicated mechanics and (hopefully) amazing 2D art.
I am currently working on the "game" part where you run missions with your group of adventures. Another management part is planned where you plan missions, recruit adventures, equip and train them etc. As you might imagine the main influences for this kind of game are X-Com (not the recent one) and Baldurs Gate 2 as well as Game of Thrones and Warhammer 40k for the "dark, realistic" setting.
In the long run I want to finish some nice missions and use them to attract people (and maybe even money) to finish the management part.
Next Steps The next Step on my part will be rendering equiped items directly on a human base modell. That way my 3 knights might start to look like rogue, warrior and wizard! Plus that makes finding and equiping items much, much cooler.
Unfortunately I am not able to create the images myself. I am currently in contact with a graphics guy but might have to cancel that if it does not work out. If so, I will search for a new artist using this blogpost. If you are an artist reading this, call me, baby :3.
Edit: Art is Opensource, see:
Tileset Environment by "REFMAP, Mack" found on "rpg-studio.de". Zombie by artisticdude found on "opengameart.org". Knight by Se-M-yazza found on "opengameart.org". Icons by Ails found on "opengameart.org".