Jump to content

April 2017 »

S M T W T F S
      1
2345678
9101112131415
16171819202122
232425 26 272829
30      

Recent Comments

- - - - -

Prototype Version 0.1 :)



4: Adsense

An Introduction
Hello out there Posted Image. My name is Philip and I am a recently graduated Bachelor student. I will spend the next year doing stuff I want to (like working in the E-Sports business) and hopefully developing my first completed game. To keep things interesting I will immediately show you the current progress:

http://www.youtube.com/watch?v=7pboe89tI_4

As you can see, I got a very basic version up and running but a lot of stuff is still missing. To add to the problem, the prototype is ugly Posted Image.

The Plan™
Frozzen (working title) will be a dark, adult themed fantasy RPG using turn based combat. It is supposed to set a contrast to the overwhelming majority of cute and dumb browsergames that get advertised on facebook and in the TV. It will feature a dark, exciting story, not shy away from moderately complicated mechanics and (hopefully) amazing 2D art.

I am currently working on the "game" part where you run missions with your group of adventures. Another management part is planned where you plan missions, recruit adventures, equip and train them etc. As you might imagine the main influences for this kind of game are X-Com (not the recent one) and Baldurs Gate 2 as well as Game of Thrones and Warhammer 40k for the "dark, realistic" setting.

In the long run I want to finish some nice missions and use them to attract people (and maybe even money) to finish the management part.

Technology
The prototype is developed using HTML5/Javascript based on ImpactJS (http://impactjs.com/). Not in the video are sound effects, which also are done in HTML5. By using HTML5 the prototype should run in all modern browsers without using plugins and as a hobbyist programmer I have the fantastic ability to ignore reach for "get the damn thing done first!". The management part will use heavy HTML5 AJAX/Comet technology aswell and run on a PHP backend.

Next Steps
The next Step on my part will be rendering equiped items directly on a human base modell. That way my 3 knights might start to look like rogue, warrior and wizard! Plus that makes finding and equiping items much, much cooler.

Unfortunately I am not able to create the images myself. I am currently in contact with a graphics guy but might have to cancel that if it does not work out. If so, I will search for a new artist using this blogpost. If you are an artist reading this, call me, baby :3.

Edit: Art is Opensource, see:

Tileset Environment by "REFMAP, Mack" found on "rpg-studio.de".
Zombie by artisticdude found on "opengameart.org".
Knight by Se-M-yazza found on "opengameart.org".
Icons by Ails found on "opengameart.org".

Nov 27 2012 01:10 PM
The prototype is ugly? My prototypes are usually just filled rectangles!
In comparison, your work is worthy of Michelangelo!
(I actually think the graphics are really good! Just keep working on the game,
and you'll rind a way improving on them, eventually)
Nov 27 2012 01:44 PM
Hey, thanks! ;) The art is not ugly on it's own I think. But it is open source (as remarked in the youtube comments) and does not fit together. But it can certainly be improved ;).
Nov 27 2012 01:46 PM
I added a source for the opensource graphics, the youtube comment does not do them justice actually.

Note: GameDev.net moderates comments.