So what qualifies Broken Limits Media as an indie game developer? We're a small team, we don't have a lot of money, and we're passionate about developing indie games! That's what counts in this corner of the gaming market. We're not out to make millions. We're not able to turnout games with the best graphics and movie-like cutscenes. But, we're going to make a difference. Indie game developers are on the rise and we're along for the ride. With the creative freedom indie game developers have today, we're able to work on games on the side, express ourselves creatively, listen to our audience of gamers, and crank out a really fun to play game.
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Another qualifying factor is a track record. We've developed one small indie game called Cubicle Chimera. It's a true indie game. It's simple. It's fun. It's free. Play around with it a bit and leave us some feedback. We know it's not an AAA game, but that's alright. When we started making indie games together we agreed to build a quick, small, free game to test the waters as a team and see how things go. Well that's exactly what Cubicle Chimera is all about. We believe all indie game developers should start out this way. Test the waters. See what works for your team.
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Main Menu from Cubicle Chimera
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Only Tony Stark can say something like "Sometimes you gotta run before you can walk" and get away with it. Chances are, you're not Iron Man. Chances are, as an indie game developer you're one person or maybe a team of two or three. If you're like us, you've got members who have lives, you need to make an income to support your needs and wants, and you're playing too many games! We can't afford to think we can take on the world right away. Those big MMO's I always hear about from new indie game devs, unrealistic and outrageous. Please, keep it simple and make games! That's what's going to qualify you as an indie game developer. Not "Oh I'm working on a game where..." Blah blah blah. Gamers like to play games, not hear about them.
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Of course theres indie and then theres indie, the kind of indie who bags groceries part time to make rent and writes games 40 hours a week. That's my kind of indie.
Are you that indie looking to write a MMO? I say go for it, but be willing to put in the time; like this guy.
Doesn't take much thse days for people to jump on the Unity band wagon, pump out some chincy games and make a buck. In short it's not impressive.